Alperian Armed Forces

==Military: ==

The Alperian military has held the property of “quality over quantity” in high regard as it does with domestic products. Alperian soldiers are the best trained, equipped and prepared in the world, however; despite Alperia’s massive defense budget and economy, the Alperian military’s size remains disproportionately small, mainly due to the cost spent on each man. Alperian soldiers are recruited voluntarily but by an extremely stringent recruitment procedure.

Alperian infantry are a select group, with only an extremely small percentage of recruits actually getting their PCAS; due to the sheer cost of creating even a single infantry unit there are extensive genetic and physical, and psychological qualifications an infantryman must fill to be trained. Non-infantry are an entirely different group in the recruitment procedure altogether, as while many view the infantry with awe; they are terrified by exactly what they are. Alperian infantry have the longest overall training period of any nation by an incredible degree, often extending into over a year. This is nessecary due to the fact that all "wetware platforms" are operated by the Mk II "Unliving Warrior" System. Developed from the Titan NILSCE-program; the ULW transforms all of Alperia's operators into full post-human soliders, little more than a brain and life support locked away inside their armor until they perish in battle, feeling the world strictly through autosenses and simulated vision. Most Alperian infantry-applicants are non-citizens, critically wounded soliders, death-row inmates, even repeat-attempt suicide offenders who have been nonresponsive to treatment. All people either unable or unwilling to return to a normal life; or those so fanatically devoted to Alperia or one of the techno-cults that they feel a need to end their "humanity" in pirsuit of mechanical perfection. One of the most common type of applicants are Warpian infantry who are religiously devoted to war but are unable to fight due to severe wounds, they gladly tribute themselves to the Alperian war-machine in order to become “Avatars of War” as is the more zealous title for Alperian infantry given by their chaplains. For others it’s a way to suffer death but to do something useful in death, to provide one last service; this is especially true due to the hefty stipends paid to the families of successful applicants. The one thing this motley crew all must share however is an unusually brilliant or quick-thinking mind and a high-degree of augmentation tolerance and spatial awareness.

After the applicant is deemed to have the necessary attributes they are given a funeral and shipped off to undergo a “corpusectomy”; the nickname for the removal of the body and the heavy upgrade of the remaining brain and stem with cybernetics and genetic enhancements. By the time the new “Synth” awakes, he/she will be 53% cybernetic at minimum…depending on how much of the brain needed to be improved and the rest will be treated so as to think and react at factors far faster than any unaugmented mind and be incredibly resistant to concussive force. “Synths”; as they are known by the non-augmented infantry and bodyguards, then undergo anywhere between 10,000 and 12,000 logged simulator hours (in sleep-accelerated jaunts). Psychological training and conditioning is spaced between simulator runs; it seeks to enforce absolute loyalty to the military and Alperia; some call it “brainwashing” but the fact of the matter is that it’s a necessary security protocol; the synths are ultimately loyal to Athena, her assistant AIs and the High-Generals and will not take orders from anyone but them except in “Blindman Orange” scenarios. This training also seeks to reinforce proper use of the suit in combat as it defies normal evolutionary “survival logic” (IE, forcing one’s self to walk right into enemy fire) and a specially developed CQB “martial art” specially designed for destroying enemy armor and disabling heavy weapons or fortified targets. Due to their connectivity the infantry exist outside normal force organization and have their own command structure. During their simulator runs, those who adopt the best to military tactics are given “NCO” positions; those with the best grasp on strategy are assigned as “officer” platforms and assist the organic-officers in planning. One caveat however is that all infantry take to the field, no exceptions; however their command structure is incredibly shallow due to computer control and their linked “combat mind” meaning a chain of command is far less important. There are only 4 ranks of infantry “Operator”, followed by “Network,” then “Century” and “Command.” “Squads” of infantry typically consist of only 3-4 wetware-platforms each with an entourage of several (up to a dozen) assorted autonomous combat drones slaved to the operator's thoughts. Command between operator and drone and operator and operator is reflexive, the simple command of “take out that bunker” or “take cover from this inbound airstrike” is as natural as picking up a glass of water and is accompanied by a myriad of IAWSL-supplied data that would be indecipherable to any other being. Operators are said to think in terms of pure data, even the thought of firing a weapon is accompanies by barrel heat, mechanical stress, ammo counts, accuracy so far, wind strength, projected accuracy, enemy concentrations, and millions of other bits of information; they know everything, they see everything. Drones are capable of performing actions on their own, basic problem-solving and a rudimentary grasp of tactics; but don’t have initiative, requiring their sense-connected wetware platform to prove them with basic commands. After all surgery and sims are complete, a synth will be hooked into their PCAS for the first time and operate in a training platoon for 5 more weeks before being checked-out for active combat rotation. In essence, Alperian infantry become living dead; unspeaking, uncaring, unfeeling, merciless, faceless and unstoppable, and worthy of all the terror and fear this brings.

(note: Alperian “infantry;” which includes all forms of battlesuit users are often called “operators” rather than infantry since they sort of blur the line between actual infantry and AFVs, technically the official term is “wetware-based combat platform”)

General education for non-infantry troops in both the army and breakers runs for around 22 weeks, the first 14 are spent learning basic military training exercises and going through typical regiments and the remaining time is spent on education in general warfare, Alperian enlisted are expected to be trained like the officers of most other nations. After basic the serviceman or woman will be sent to the appropriate “university” whey they will learn the inside and out of their respective specialty. This can range from a few months for AFV crewmen to a year or more for advanced battlesuit engineers and mechanics (who typically will also require a previous college degree in something like mechanical or electrical engineering). Pilots and vehicle operators also undergo rather heavy cybernetic upgrades so they can "link-into" their vehicles while operating them, drastically increasing response time and operational effectivness as well as decreasing the crew requirements. This manifests in some as a sort of "machine-empathy," those who adapt well to the treatments seem to be able to communicate with a vehicle's systems on a much deeper level than expected and are able to perform better diagnostics by feel alone than most dedicated computers. During basic training all servicemen are also given a rigorous physical and psychological regimen, along with a number of neurological-enhancing chemicals and upgrades to their neural implants to allow their brain to keep up with and efficiently control various pieces of interface technology and enhancing their ability to think clearly in battle, they are also given a diet high in calcium, ceramics, proteins, and metals; increasing their body’s toughness, strength and ability to withstand fracture. Alperian psychological “training” seeks to harden them from the images of war, heavily reducing the potential for shell shock and PTSD and other damaging aspects of war that affect the mind. Alperian military units are thoroughly grounded in all manner of combat especially in desert and urban environments.

On top of a heavily armored and extremely well-trained military; most weapons in Alperian military service are incredibly advanced compared to their contemporaries in other nations, featuring electronic scopes with links to HUDs, ammo counting systems, self-adjusting features, automatic cleaning, dynamic electronics and other advancements. Most Alperian weapons are railgun/gauss guns or are magnetically assisted in some way; this makes most Alperian weapons extremely dangerous at ranges far above the average. Alperian tanks and vehicles are designed along the lines as tanks like the Merkava IV or Leopard 2 (for design concepts); featuring heavily sloped/angled and multi-tier armor, and emphasizing on crew survivability. Alperian tanks are meant to mount dangerous high-velocity guns and are extremely fast for their size, if they ever actually manage to engage an enemy that can either outrange them or are too heavily armored, they will close ranges using superior mobility to outmaneuver enemy armor and exploit every weakness there is to offer. Alperian tanks also focus heavily on extremely advanced targeting computers and electronics, fire control systems, radar, sensors, autoloaders, and anti-missile defense systems. Advances in robotics also give UCAVs and UGVs a large support role in the military at large most companies have access to multiple automated support options, everything from automated bombing runs to airborne nanomachine camera clouds (usually dispersed by aircraft) are available. Most support vehicles for the military are also automated; vehicles such as medical transports and cargo/fuel transports are entirely automated as are most “mindless” support jobs such as the loading and unloading of cargo, rearming fightercraft and the like.

One of Alperia’s more controversial decisions is to make its military extremely impersonal; literally it is illegal to take pictures of any active Alperian combat serviceman or woman outside their combat uniform, which in ALL iterations (from pilots to tankers) will have a full-face helmet (normally for the HUD but also serves to conceal identity). Military parades will be done in battle armor, medal presentations will be done in combat dress, etc. It seeks to foster an air of the “inhuman killing machine” to Alperia’s enemies (Alperians are big on psychological warfare). This is done to create fear, and Alperian infantry are the most infamous of all; known for being silent murder machines who stomp across the battlefield tearing apart anyone foolish enough not to run. While obviously the Alperian infantry have no problem with this, being not much more than organic CPUs for their armor, it can cause some pilots and tankers to suffer some resocalization issues, but the Alperian government has put a great deal of thought and resources into psychological care and support for discharged (and active) members of the military. While this is all a highly effective strategy in normal war, the impersonalization has come to bite Alperia in the butt a few times; mainly in dealing with insurgency in other countries, the faceless Alperian military giant does little to win over a populace quickly; often requiring the use of regulated PMCs to perform humanitarian and security ops.

==Military Doctrine: ==

Alperian military doctrine is all about the strike force. The Alperian military is small, or rather its number of frontline troops is relatively small for its size and military expenditures (in fact the whole Alperian military is huge, especially with every squad of PCAS troops having an even larger team of technicians, computer specialists, mechanics, engineers and comm operators devoted exclusively to its operation both on the battlefield and off). To counter this, it is extremely fast; apart from their superb infantry, Alperia has the most powerful and massive air force ever seen by man. Together they are capable of running circles around the enemy both strategically and tactically.

In symmetrical warfare, Alperia uses its airforce to transport everything everywhere, the advent of the pulse engine allowed for cheap, high-capacity transportation of war material, a far cry from the normally extremley expensive air-transport of the fossil-fuels era. This alone gives the Alperian military a huge step-up in speed and ability to choose which battles it wants to fight and where. Alperian fighters are rare but tend to be able to clear hundreds of square miles of sky with a small handful, most air-to-air is actually handled by gunships; however if a squadron of Talons is ever actually deployed there’s no chance any enemy aircraft will return to base as anything more than scrap. Gunships and heavy combat transports allow Alperia to dominate the land from the skies and avoid ground-focused defenses, meaning they can drop troops where they want and when they want, often right on the enemies heads or behind their lines. The second advantage is raw speed of heavy ground support, Alperian tanks and land-craft are also very fast, practically racecars of the armored world; meaning they are often not far behind an infantry and air strike. The Alperian military takes advantage of this to stage what is called a “Three Hammers” maneuver; the airforce and infantry go in first and systematically disable supply lines, emplacements, heavy anti-armor, etc. (Alperian strike fighters are usually the first of the first; sent in to disable heavy AAA). Then the armor shows up and proceeds to dislodge anything too troublesome for the infantry, then a second wave of infantry (mechanized infantry) moves in to perform clean-up and securing. All this combined with efficient “recharging” capability means that the Alperians can create an uninterrupted “rolling surge” of their control all over the enemy lines, all over their country, and all over their strategic maps.

The Alperian military is also renowned for its use of passive psychological and stealth warfare. The Alperian military tends to be perceived as a faceless monster, a brutal and efficient inhuman army that kills without pity or remorse…which more or less has roots in reality when it comes to enemy combatants (Alperians are very proud of their precision and ability to inflict absolutely minimal civilian casualties). Therefore the mere presence of Alperians, especially their infantry tends to sap many men of a will to fight. On top of this, Alperian use of surveillance and active camouflage tech tends to induce huge amounts of paranoia; you never know what the Alperians might know, you don’t know if they are watching you wiz behind a tree right now or that you’re actually low on ammo, not to mention that the threat of constant ambushes do little to raise morale. Historically however; the Alperians really only use ambush warfare minimally, but just enough to keep the fear fresh in the minds of the enemy.

The Alperian military has an extreme degree of branch-integration, this is to foster overall military unity, and allow specialization in tactics on the divisional and corps level. Any battle will see at the very least the Breakers, Army, and Air Force working closley side-by-side. The Breakers are designated shock troops, while they have associations with the Navy and are often compared to the Marines of other nations, they exist strictly for performing smaller operations than the Army or being the speartip of a full assault. While the Army will be off performing massed paradrops and general assault of say; and enemy city, the Breakers will be sectioned into independent battalions performing high-profile objectives that require speed and precision beyond even what the army can bear. It is the Breakers who will be securing capitol buildings, terminating artillery batteries or destroying ammo dumps while the Army does the overall heavy lifting. On that note; the Army is the main force of the Alperian Military and posesses far larger numbers of heavy armored vehicles and PCAS-variants than the Breakers, as it is their duty to be the most adaptable and general of the 3 land-deployment branches, capable of tacking any situation big or small and reinforce the Breakers or SpecOps if they run into a roadblock. The 2 Elite Assault Divisions; also known as the Stormtroopers capture this the most; and are known for being utterly unflappable troop sections that can and will fight anything, at any time, with any resources at the drop of a hat. Alperia is also unique in that its Special Forces are their own branch, culled entirely from the top precentile of recruits in the Breakers and Army, it is rare to see Special Forces deployed in a conventional warzone as they are often saved for independent deep-territory raids, counter-terrorism or high-profile target disposal; however when they are deployed one can expect them to leave a wake of corpses on their path to whatever target is deemed important enough for them. The Air Force and Navy are largley unchanged in role from any other, however the Alperian Air Force is known for being omnipresent, in many other militaries forces like the Army or Marines have their own fixed or rotary-wing aircraft, not so in Alperia; if it flies the Air Force are the sole group coordinating, repairing and operating it. This is to give the Air Force a more active role and allow them to be ultra-specialized in aerial warfare while the other branches have their own set-up. Even carrier-based aircraft are flown and operated by the Air Force who will have a contigent of their people aboard any aircraft-capable warship.

It may be noted that recently, with Senate Bill H7-900-0I8-M and the "New Directive for the Alperian Air Force" in the military; that Alperia has started the slow process of nearly removing its navy entirely and downsizing its heavy ground forces (relativley minor downsizing) as a cost-cutting method due to the new Air-Fleet iniative. Alperia's airforce had begun to supplant the duties of much of the heavy ground-armor due to the gunships being able to mount dangerous autocannons and missile systems, not to mention armor far greater that pre-fault helicopter gunships while also able to maintain trans-sonic airspeeds and incredible agility. This is almost entirely in-part due to the pulse engine, as it allowed Alperia to also construct superheavy aircraft like the Condor gunship and C-27 Solar superlifter, due to the fact that they had high power-weight ratios (if not nessecaruly speed) and didn't burn fuel; simply needing electricity provided from microfusion cells or miniature fusion generators. Eventally the plan was put forward for the "Air Fleets", massive conglomerations of Peregrine gunships operating like an airborne armored lance. Eventually the numbers of active gunships skyrocketed as their effectiveness became apparent and unquestioned, the term "air-fleet" became more and more literal, as the huge Condor gunships and other heavy gunships began to operate in roles similar to naval command craft, leading "task groups" consisting of other aircraft. This proved to be so effective and cost-effecient that the government ran with it, decomissioning huge numbers of warships (which became less useful due to the pulse-engine granting week-long loiter times even at maximum energy draw) and drafting plans for literal flying warships (the P-series) that would form a literal airborne fleet, the P-series coming in sizes, function and armament similar to naval cruisers, destroyers, frigates and even aircraft carrier and battleship analogues (while obviously the gunships provide fighter and escort-like jobs). These massive flying fleets are currently under construction; in unison with the decomissioning (mass-recycling) and reassigning of naval assets and personnel to the Air Force (this has caused endless amounts of grumbling). Eventually the Navy will consist of little more than a few submarines and some littoral combat vessels, all their former roles supplanted by the Air-Fleets, while several ground-elements are being decomissioned due to the Air Force's newfound ability to perform almost any role whatsoever.

The Alperian military seeks to win wars fast by dismembering and decapitating the enemy with pinpoint strikes on vulnerable or vital areas and facilities; let them wither on the vine so that either they or an ally (such as the Protectorate) can destroy the weakened and piecemeal forces that are left over. The aim is to bypass unimportant or heavily fortified areas; to punch into the chest of the enemy and rip the heart straight out. Information and very fast supply chains are the key to the Alperian military’s success. Alperian supply chains have to be well-protected and very efficient due to the fact that their military literally operates entirely on stretched-out lines (although the enemy is usually too busy with other forces or too weak due to their strikes to fight back effectively). Information is key because Alperia is a maneuver force, every unit needs to know exactly where it needs to be, when it needs to be and time quotas for actions are essential. Therefore; the Integrated Advanced Warfighter Networked Command Link was created; a marvel of modern military information technology.

The IAWNCL may be considered the greatest achievement in military history, along with the invention of steel, the bow, the firearm and the armored vehicle. There is literally nothing it can’t do for each and every single solider, pilot or driver. Managed by the two Smart-AI; Athena and Ares, the IAWNCL is a constant influx of information from billions of sources, all the sensors and cameras on each tank, aircraft, transport, PCAS, battlesuit, satellite, even the AIs projections themselves, assorted automated sensor networks and unmanned vehicles contribute data on enemy sightings, incoming fire, suspected enemy locations, artillery both friendly and hostile and where it will land, projected explosive radii, flight paths for enemy gunships and friendly aircraft, the list is endless. Data is shared through combined satellite uplinks and peer-to-peer wireless networking along multiple different encryptions and transmission wavelengths. This generates a flawless 3-dimentional view of the battlefield where anything that is known by one is known by all. Every single Alperian troop can access all this data. This allows infantry to literally call massive blankets of artillery fire on themselves and slowly walk through the maelstrom of fireballs because they know exactly where every computer-guided shell is going to land, how big its casualty radius is and what sort of crater it will leave. Tankers can see the location of a sniper picked up by a PCAS’s sonic sensors and level his building through several blocks with perfect accuracy. Gunship pilots can get precise locations of everything and everyone anyone knows about with an anti-air system, their threat rating and what angles they can see at. A PCAS with all its cameras and sensors blinded can still operate by using the IAWNCL to generate an environment based on what is known. And these are just naming a few uncreative uses. The IAWNCL also acts as a decentralized processor for units to calculate their own cannon shots or missile flightpaths; cross-referenced with other units, this allows maximum firing efficiency. This also gives commanders unprecedented battle control, a general in a command bunker can get a holographic overview of a battlezone with perfect up-to-date locations of all Alperian units and all known enemy units, even things like how many rounds they have fired, time to rearming or their performance in the battle so far. Commanders can simply point and squads can get waypoint data for their next objective. As said, the applications are endless and the IAWNCL is the epitome of information distribution technology, allowing the military to act with clean, cohesive, and efficient machine-like precision.

Active Alperian Land-operations Military Divisions
Army: --1st Elite Assault Division (CO: Major General Thurmore) “Reapers” --2nd Elite Assault Division (CO: Major General Luevano) “The Reborn” --1st Elite Armored Division (CO: Major General Lang) “The First” --22nd Airborne Infantry Division (CO: Major General Bryant) “Blood Hawks” --27th Airborne Infantry Division (CO: Major General Sennis) “Alpha Squadron” --86th Airborne Infantry Division (CO: Major General Marshall) “Shrieking Doom” --9th Infantry Division (CO: Major General Zambrano) “Division Primus” --53rd Mechanized Division (CO: Major General Carson) “Silent Scream” --12th Mechanized Division (CO: Major General Zimmerman) “Desert Warriors” --98th Dedicated Mechanized Division (CO: Major General Meyer) “Valkyrie’s Wrath” --117th Heavy Armored Division (CO: Major General Thamos) “Titan’s Fist” --156th Armored Division (CO: Major General Lees) “Sundering Hammer” --331th Armored Division (CO: Major General Wegmeyer) “Lightning Bolts”

Breaker Corps: --1st Breaker Division (CO: Major General Pendelman) “Sea’s Fury” --2nd Breaker Division (CO: Major General Richelieu) “Dreaded” --3rd Breaker Division (CO: Major General Kent) “Iron Gauntlets” --4th Breaker Division (CO: Major General Blaisdell) “Marines” --5th Amphibious Armored Division (CO: Major General Perry) “Dreadnoughts” --14th Shock Division (CO: Major General Galic) “Grinders”

Special Operations: --STAS counter-terrorism unit --Special Operations Task Group Elite Special Forces Operational Detachments (Alpha through Kappa) --Observation and Information Attainment Force --12th Strike Regiment

Major Active Alperian Air Force Commands
Air-Fleet Operations and Control Command (CO: General Robitaille) ---1st Heavy Assault Air-Fleet (CO: Lt. General Randrup) “Rolling Thunder” ---2nd Heavy Assault Air-Fleet (CO: Lt. General Illich) “Steel Hurricane” ---1st Tactical Deployment Air-Fleet (CO: Lt. General McDuffie) “Peacemakers” ---2nd Tactical Deployment Air-Fleet (CO: Lt. General Campos) “Grey Wolves” ---3rd Tactical Deployment Air-Fleet (CO: Lt. General Baronson) “Sky Hunters” ---4th Tactical Deployment Air-Fleet (CO: Lt. General Knight) “Blacktails” ---1st Guardian Air-Fleet (CO: Lt. General Garza) “Templars” ---1st Strategic Deployment Ait-Fleet (CO: Lt. General Amato) “Lightning Phoenixes” General Air Combat Command (CO: General Kouda) Air Force Branch-Integration Combat Command (CO: General Kankkunen) Air Force Strategic Strike Command (CO: General Daecher) Air Force Education and Training Command (CO: General Garrison) Air Force Supply and Research Command (CO: General Shaw) Air Mobility Command (CO: General Daecher) Air Force Base-Mobility Command (CO: General Salib) Orbital Global Defense Command (CO: General Angelo) ---Orbital-Drop Rapid-Reaction Assault Regiment (CO: Colonel Mattock) Orbital Combat and Global Strike Command (CO: General Schafer) Orbital Materials Handling, Information and Traffic Control Command (CO: General Dodd) Orbital Construction and Logistics Command (CO: General Rice III)

==Developed PCAS-mounted Weapons ==

Note: All weapons designed for the most recent PCAS series are not conventional weapons such as rifles or pistols and are instead gunpod-like weapons systems designed to be mounted onto the PCAS at various hardpoints. Most are linked into an internal/external ammunition hopper through various means (usually a linkless armored belt) unless otherwise stated. Ammo counts for each weapon will vary heavily based on the size of hoppers and how they are arranged for each mission.

KM-9 “Bayonet” Classification: Multipurpose gunpod Caliber: 25x220mm gyrojet /10.1x71mm caseless Operation: Gas operated, closed rotating bolt; w/ magnetic acceleration assist Overall length: 143 cm Barrel Length: 104.5 cm/92.1 cm Effective Range: 4,600m+ Maximum ROF: 120 rounds per minute/880 rounds per minute Feed device: Linkless electronic, dual feed/linkless electronic Total Weight: 35.4 kg Features: -Two barrels firing different ammunition -The 10.1x71mm caseless is the standard issue rifle cartridge for armored infantry, and due to its size has multiple variants like a (5.3mm) sabot, sherdders, microexplosive and JIFI rounds -Multiple ammo types available for 25mm round including: APDS, HEDP, Thermobaric, HEIAP, and a variable setting CHE

KM-11 “Thresher” Classification: Gunpod Caliber: 10.1x71mm caseless Operation: Gas operated, closed rotating bolt; w/magnetic acceleration assist Overall length: 143 cm Barrel Length: 86 cm Effective Range: 1,200m+ Maximum ROF: 4400 rounds per minute (counting all barrels) Feed device: Linkless electronic, 5-feed Total Weight: 31.9 kg Features: -5-barrel suppression weapon

KM-76 “Kingslayer” Classification: “Battle rifle” gunpod Caliber: 14.2mm (maximum size of round) Operation: Electronic loader, gauss firing system Overall length: 173 cm Barrel Length: 140 cm Effective Range: 5,200m+ Maximum ROF: 2,000 rpm 4-round burst (ideal) Feed device: Linkless electronic, dual feed Total Weight: 50.1 kg Features: -Uses the same ammunition as the AII-303H -Extended barrel with additional magnetic accelerators

KM-84 “Perforator” Classification: Magnetic “scatter catapult” gunpod Caliber: 62mm canister shot Operation: Motorized loader, gauss firing system Overall length: 143 cm Barrel Length: 81 cm Effective Range: 200m+ Maximum ROF: 300 rounds per minute Feed device: Linkless electronic Total Weight: 52.44 kg Features: -Automatic canister weapon designed for CQC suppression and use in areas where “collateral damage” is irrelevant. While intended for VGLMC canisters, it can also be used to catapult a buckshot of miniature grenades and other munitions such as incendiary or electrostatic pellets.

KM-32 “Hotfoot” Classification: Grenade launcher gunpod Caliber: 50x62mm Operation: Motorized loader Overall length: 143 cm Barrel Length: 63 cm Effective Range: 550 m Maximum ROF: 80 rounds per minute (both barrels combined) Feed device: Linkless electronic, dual feed Total Weight: 32 kg Features: -Dual-barreled -Multiple ammo types available for the 50mm smart-grenade

KM-60 “Godwyn” Classification: Special-purpose gunpod Caliber: 19.05mm gyrojet (varying lengths and payloads) Operation: Gas-delayed blowback Overall length: 143 cm Barrel Length: 70.7 cm Effective Range: 3,300m+ Maximum ROF: 690 rounds per minute Feed device: Linkless electronic Total Weight: 30.9 kg Features: -Dual-barreled -The gyrojet comes in multiple variants with numerous exotic tips; including mass-reactive high-explosive, an acid-coated barrage of flechettes, cover-destroying “thermo-infernus” and a self-steering “smart-shot” variant.

AII-303H “Widow” Classification: Heavy assault/support rotary machine-gunpod Caliber: 14.2mm (maximum size of round) Operation: Electrically driven 4-barreled gatling-style, gauss firing operation Overall length: 180 cm Barrel Length: 133.6 cm Effective Range: 4,000m+ Maximum ROF: 1,200 rounds per minute Feed device: Linkless electronic Total Weight: 135.2 kg Features: -Multiple ammo types available for the 14.2mm round, including: API, flechette, and a variable setting CHE. However the standard round is actually an 8.5mm solid slug (due to the gauss system being able to shoot anything 14.2mm or smaller) coated in a thin reactive film powered by a micro-capicator located in the base of the slug that can slightly alter the aerodynamics of the bullet and perform limited in-flight path corrections. This capicator is divided into sub-sections that also store kinetic energy from the firing procedure which can be released on impact, amplifying the impact damage to a ludricious level.

CZW-130 “Longeye” Classification: Anti-material sniper cannon system Caliber: 40mm (maximum size of round) Operation: Motorized chain-loader, gauss firing operation Overall length: 202 cm Barrel length: 161.7 cm Maximum effective range: 15,000m+ Maximum range: 23,500 m Maximum ROF: 62 rounds per minute Feed device: Linkless electronic, dual feed Total Weight: 73.6 kg Features: -While able to fire endless types of ammo, the most common anti-armor round is a 40mm, foot long brutanium spike encasing a high-explosive.

CZW-10 “Requiem” Classification: Sniper rifle/specialized designated marksman system Caliber: 19.05mm gyrojet Operation: Gas-delayed blowback Overall length: 118 cm Barrel length: 93 cm Maximum effective range: 4,200m+ Maximum ROF: 400 rounds per minute Feed device: linkless electronic Total Weight: 13.1 kg Features: -Uses the same amunuition as the KM-60 “Godwyn”

RGH-220 “Hammerfist” Classification: Cannon pod Caliber: 70mm (maximum size of round) Operation: Motorized loader, gauss firing w/rocket assist Overall length: 208 cm Barrel length: 151 cm Effective Range: 7,500m+ Maximum ROF: 55 rounds per minute Feed device: linkless electronic Total Weight: 92.1 kg Features: -Can be used with VGLMCs

PPY-55 “Bunker-buster” Classification: Mortar Operation: Scram-rail Feed device: 6-round drum Bore diameter: 103mm Maximum range: 2.87 miles Barrel length: 103 cm Maximum ROF: 43 RPM Sustained ROF: 31 RPM Weight: 39.91kg Features: -Smokeless, silent firing -Multiple ammo types -PCAS armor back mounts Description: The 55 is designed to be mounted in a pair on the back of a PCAS armor unit, allowing that infantryman to provide short-range artillery to other squads. The weapon uses low-power coils to fire the weapon at a lower velocity than most mortars, making it an effective support weapon as opposed to a full-power siege weapon. The weapon is recoilless due to the gauss operation, and is, unlike most mortars; disposable, having an integrated drum magazine, allowing a single infantryman to unleash a barrage of 12 103mm rounds before having to detach the system. The system self-cannibalizes upon detaching, consuming its self in a thermal overloading of its magnetic coils, melting the weapon into a grey goo. Unlike most PCAS weapons this one does not fit into the normal weapon sockets and is designed to simply be mounted on the back.

SSRM-97 “Tank-buster” Classification: Multi-purpose heavy missile pod Munitions Diameter: 200 mm Operation: Compressed-air “soft launch” w/electrically activated solid-fuel rocket Launcher Length: 1.75 m Effective Range: 5,900+ m Feed device: 10-barrel disposable missile pod Total Weight: 58.1 kg -Suppressed smoke and flame firing allows for easy use in buildings -PCAS top mounts Description: The success of the PPY-55 disposable mortar system and its ability to drastically improve a squad’s support options on the cheap led to the commissioning of a similar disposable top-mounted weapon to bolster a squad’s anti-tank and long-range firepower. The SSRM is a cluster of 10 large-bore missiles mounted inside a detachable, 2-section rack; each missile has a large long-range propellant charge and a large warhead with numerous options allowing the rack to be filled with variable charges for numerous occasions. The SSRM-97 has a large enough bore to fit the experimental “plasma-core” warheads and miniaturized SDAI rounds, allowing it to deliver extremely powerful, exotic firepower to supplement the PCAS’ already extensive anti-armor/fortification capabilities.

RMS-29 “Arrow” Classification: Anti-air missile pod Munitions Diameter: 63 mm Operation: Electrically activated solid-fuel missile Launcher Length: 1.43 m Effective Range: 7,000+ meters Feed device: 4-barrel reusable missile pod Total Weight: 46.6 kg Features: -Infra-red/UV dual-detector capable of locking onto 4 independent targets or can be fed targeting data from the IAWNCL

IT-620 “Glaive” Classification: Multi-purpose rocket pod Munitions Diameter: 110 mm Operation: Compressed-air “soft launch” w/electrically activated solid-fuel rocket Launcher Length: 1.52 m Effective Range: 1,900+ m Feed device: 4-barrel reusable rocket pod Total Weight: 58.1 kg -Suppressed smoke and flame firing allows for easy use in buildings -Ammo types can vary but are most commonly an advanced HEAT or Thermobaric

ATY-6G “12-pack” Classification: Micro-missile scatter pod Munitions Diameter: 31 mm Operation: Electrically activated solid-fuel missile Launcher Length: 1.01 m Effective Range: 830+ m Feed device: 12-barrel reusable rocket pod Total Weight: 42.5 kg -Suppressed smoke and flame firing allows for easy use in buildings

FGM-157 “Halberd” Classification: Anti-Armor AI-guided missile launcher Missile Diameter: 168 mm Operation: Gauss coil “Soft-launch” w/electrically solid-fuel activated missile Launcher Length: 1.3 m Feed device: 1 round disposable tube attached to mount Total Weight: 19.8kg (per tube) -Suppressed smoke and flare firing allows for operation in buildings -Ammo type; advanced tandem shaped charge HEAT -The manipulator arms on the PCAS can attach a new firing tube from a small rack attached to the back of the armor.

HISW-L (Heavy Infantry Support Weapon – Laser) Classification: Laser-based support gunpod Output: 270 MJ plasma-based laser (maximum output) Firing style: Continuous beam (10 seconds max), single shot (900 RPM) Power source: Deuterium-fluorine-terrazide battery Focusing system: Synthetic boronized diamond lenses Weight: 74kg Maximum effective range: 2,350m (at 30% humidity) Beam diameter: 17mm Description: Running off an array of chemical batteries mounted in an armored box on the external hull of the PCAS, the HISW has now evolved from a tripod-based infantry support weapon to an extremely powerful mounted weapon. Often mounted to the PCAS’ right arm mount; this weapon has made a come-back as the most advanced mass-produced weapon currently available on the infantry scale. Firing a tightly focused beam, the weapon can easily melt flesh at even a low power setting (making projectile body armors useless) and can burn through concrete, metal, and even tank armor on higher settings. The variable firing settings are designed to deal with varying targets; the rapid fire “machine gun” configuration can demolish infantry formations while the beam configuration is designed to melt through vehicle armor. The beam can easily bore through the armor on APCs and light vehicles, however; it is also effective against rear engine armor on tanks, where the heat can cause a catastrophic fuel explosion.

DFP-3 Flamethrower system A PACS armor system integration weapon, this modernized flamethrower uses napalm-based fuels (most often Hellfire Napalm) contained in a pressurized, armored tank. The weapon can sustain several seconds of fire before overheating and the tank contains over 3 minutes worth of fuel. The fuel tank is fitted into where the ammo for any other weapon would be fitted, making it all but impenetrable. Fuel is pumped in small, extreme high pressure quantities using a hydraulic system and through the firing mechanism which is about 3 feet in length and is rooted in the standard KM-series gunpod. Despite the massive number of safety system integrated into the weapon it is still dangerous to use, most often Desolator squads are considered the bravest or the most psychotic by their brothers, due to their nature to charge into battle with reckless abandon and stretching the limits of the PCAS’s hostile IDing system.

FtY90 “Haywire” NNDEMP rifle The Haywire is a weapon actually imported from the Grand Duchy of Verdun with its normal casing removed and the internal workings placed into a gunpod for mounting on the PCAS. The Haywire is a non-nuclear directed electromagnetic pulse weapon, primarily designed to disable enemy equipment as per normal Verdun RoE, which emphasizes minimal contact with and casualties on enemy personnel; instead aiming to disable all their hardware and ability to actually fight. The Haywire is a rather fantastic weapon even for its short range of 300m, capable of running off the standard power output of the PCAS, it fires busts of interfering electromagnetic energy with a tight-focused or widespread beam. NNEMPs tend to be erratic and while their reliability is never assured, the chances of the electronics of non-hardened equipment (wither it be a laptop or the equipment of a tank) surviving the focused beam are negligible, it therefore makes an excellent short-range anti-armor weapon also ideal for destroying electronic materiel targets. The wide-spread setting is shorter ranged (roughly 100m) and is less powerful but more adept at frying all the light electronics in an area, like “simple” computers, electronic firearms, radios, phones, etc. which make it great for stealth operations. The weapon has also found use as a piece of mine-disposal equipment, using the EM pulses to destroy and disable modern electronic and magnetic mines.

DG-2 Electrolaser system aka “The Lightning Gun” The DG-2 is a multi-role specialist weapon that applies electrolaser technology to a unique feature to make a gun that sounds like something out of a bad sci-fi movie. The weapon is fueled by a generator similar to the one used in the W/AA M7 plasma rifle, the weapon its self is about 131 cm long and weighs around 15 kg. Like any electrolaser the gun uses a Laser-Induced Plasma Channel which is directed at targets to create a conduit in which a high-energy beam of electricity can travel efficiently. The gun is able to output over 10,000,000 volts of electricity at 700 amps, and will cause complete neurological destruction resulting in almost instant death, the power can also be set to different levels from lethal to stunning to a mild jolt. The weapon appears to fire a flash of lightning which has in a few cases been used in plausibly deniable fake lightning strikes; the weapon can also be used efficiently against anything that uses electricity, frying computers nearby and disabling vehicles through overloading their electrical transfer systems (like spark plugs in internal combustion engines). The weapon deviates from normal electrolasers however in that the LIPC can jump to targets that give off electricity if they are nearby (range varies based on the targets output) allowing the beam to link numerous targets using their electrical output to further fuel the beam making ideal against bunches of targets (including infantry). It does have its limits but the links are entirely determined by electrical current and distance. The initial beam has a range of 680 meters and a rate of fire of 100 rpm making it more of a marksman’s weapon than a sniper or assault weapon. It’s a hard to produce weapon and is quite delicate even with the case its mounted in being armored and filled with shock absorbers; meaning that only a few are currently in service until performance is adequate enough for the Alperian military to order mass production.

W/AA M7 PBNR Plasma rifle system The M7 is a limited-production; man-portable plasma weapon designed as a proof of concept in the future of directed energy weapons. The system consists of the actual weapon with a cable connecting to a modified version of the PCAS’ microfusion cells which are replaced with a small fusion generator in order to fuel this weapon. The weapon has a large energy output (exact is classified), and fires a large bolt of collapsed supercharged-gas plasma that ionizes the surrounding air, appearing as a golden bolt as it travels (using gauss technology to focus and energize the plasma) toward a target at ranges of up to a few hundred meters. The “fusion bolt” is supplemented by an electron beam that is alone a lethal weapon, this was unintentional and actually a byproduct of electromagnetic energy condensing. The weapon is dangerous to operate when unarmored and being unprotected in the weapon’s immediate area when fired can also have adverse effects (like burns, severe headaches, etc.) due to massive heat and electromagnetic output. The weapon has a fairly slow firing rate (30 rpm), however with the exception of anti-armor weaponry it is one of the most powerful infantry-portable weapons available anywhere; easily able to burn a man and those around him to cinders in a single shot and is even able to disintegrate tank armor fairly efficiently. The weapon is expensive, heavy, maintenance-intensive and requires highly specialized training; meaning it is only issued to elites or weapon specialists. The weapon is somewhat volatile and thus dangerous to use and has numerous emergency shutoffs and venting features but if the superconducting matrix is breached while fully energized the weapon has a tendency to explode.

A few other weapons in service with only small sections of the military also exist.

==Developed Infantry Weapons ==

Note: These are weapons that have mostly been phased out due to the change in the PCAS’ armament systems however they still find service among unarmored troops (like tankers and pilots), those using the older/different models of power armor, base guards who don’t wear powered armor and among various Alperian PMCs.

NGBR-18 Classification: Heavy multipurpose assault rifle Caliber: 25x104mm gyrojet /10.1x71mm caseless Operation: Gas operated, rotating bolt w/magnetic acceleration assist Length: 134.2 cm Effective Range: 2,300+m Maximum ROF: 100 rounds per minute/ 780 rounds per minute Feed device: 6-round box mag (standard, 25mm)/40-round box mag (standard, 9mm) Total Weight: 9.4 kg (empty) Features: -Integrated system links -Two barrels firing different ammunition (similar to the OICW) -2x-12x optical/digital zoom scope -Digital recoil reduction systems -Multiple ammo types available for 25mm round: API, ADPS, Thermobaric, flechette, and a variable setting CHE

HMK 410 Classification: Heavy carbine Caliber: 9.5x56mm caseless Operation: Gas-operated, rotating bolt Length: 80.5/88.5 cm Barrel length: 78.6 cm Maximum ROF: 832 rounds per minute Feed device: 35-round box magazine Total Weight: 3.97 kg Features: -Integrated system links -2-5x optical/digital zoom scope -Bullpup design -Integrated suppressor -Recoil compensator -Attachable 40mm grenade launchers, CAW weapons, grips and others

M90C Classification: Combat shotgun Caliber: 8 gauge (standard) Operation: Gas actuated semi-automatic Length: 926 mm (36.4 in) Barrel length: 510 mm (20.07 in) Effective range: 50 to 60 m with "000" (range extended with AP slugs) Feed device: dual 8 round tubes, 40 round detachable dual box Weight: 5.4 kg (11.9 lb) Features: -Integrated system links -Hardened for "Dragon Shells" -Can carry two separate shell types and can alternate fire between them

MP9 Classification: Personal Defense Weapon Caliber: 4.7x35mm caseless (Brutanium dart) Operation: Gas operated, rotating bolt Length: 54 cm (stock extended) / (33cm; stock collapsed) Barrel Length: 23 cm Effective Range: 250 m Maximum ROF: 950 rounds per minute Feed device: 20 or 40 round box magazine Muzzle velocity: 630 m/s Total Weight: 1.9 kg (empty) Features: -Integrated system links -Reflex scope -Integrated flash suppressor -Extendable stock

TMW-A (Tactical Modular Weapon-Automatic) Classification: Sub-machine gun Caliber: 10.7x33mm caseless (standard) Operation: Gas operated Length: 60.4 cm Barrel length: 45.6 cm Maximum ROF: 820 rounds per minute Feed device: 55-round box Muzzle velocity: 1,000 m/s Total Weight: 2.8 kg (loaded) Features: -Integrated system links -2x optical/digital zoom scope -Integrated silencer/flash suppressor -Operable underwater -Bullpup design -Magazine is located above the action -Extremely modular design

.512 Cobra Classification: Armored Infantry Personal Defense Weapon Caliber: 13.04x49mm CHE gyrojet Operation: Recoil Length: 32.34cm Effective Range: 680+ m Feed device: 7-round box Muzzle velocity: 571 m/s Total Weight: 2.27 kg (empty) Features: -Integrated system links -Advanced quick-loading system -Gyrojet-to-helmet guidance

Mk4 Classification: Pistol Caliber: .45 caseless Operation: Recoil Length: 24.5cm Effective Range: 440+ m Feed device: 14-round box Muzzle velocity: 720 m/s Total Weight: 789 g (unloaded) Features: -Integrated system links -Threads for suppressors/silencers

PSR-6 Classification: Tactical sniper rifle Caliber: 8.6x70mm gyrojet Operation: Gas-actuated imitation bolt-action Overall length: 99 cm Barrel length: 85 cm Feed device: 7-round box magazine Weight: 5.9 kg (empty) Maximum effective range: 3,900+ m Expected accuracy: .08 MoA at 3,000m -Integrated system links -2x-16x optical/digital scope -Free-floating barrel -Bullpup configuration -Specially built barrel and gyrojet rounds make firing silent without a reduction in damage -Gyrojet-to-helmet guidance

Developed Munitions
===Vortex rounds: ===

Aptly-named munitions designed to unleash a spiraling torrent of molten, razor-sharp scrap metal and plasma upon enemy armor the Vortex is an expensive, specialized anti-armor round usually loaded in very small quantities on Alperian armored vehicles. The Vortex was developed in response to the generally disastrous performance of the SABSE; its predecessor in the “specialized anti-armor” field. The SASBE was underpowered and overly-complex for its bloated cost-ratio and as stated; poor performance due to its almost nonsensical design. The Vortex however was tested to far higher standards is considerably more lethal, ultimately considered to be the most powerful AT round currently in existence.

The Vortex is a “fitted gauge” round (in that it actually matches or comes close to matching the bore of its intended cannon) that consists of a 4-stage design with a small, ejecting ferric baseplate attached to the end (so the round can actually be fired using gauss coils). The Vortex’s layers consist of a small brutanium penetrator followed by a pack of microfusion cells designed to overload upon impact and shattered between the force of the 1st and 3rd/4th stages, then a magnetic pulse generator and finally a weighted circle of solid-fuel jets arranged horizontal to the axis of movement; to top it off the shell is coated in an ablative shell consisting of tightly-packed carbon-based nano-blades and molecular hooks.

Operation is centered around the hard penetrating tip forcing a fissure in enemy armored followed by the razor-coating drilling down as it breaks off; tearing apart the armor it touches, generating massive amounts of friction-heat, at this time the microfusion cells overload and are forcibly crushed, releasing a massive burst of explosive force, EMP, low-intensity radiation and plasma which is helped along by the already ultra-hot ablative razors; this combination of plasma and molten metal are then pushed forward by the magnetic burst generator, creating a metallic rod (the still-intact penetrator) backed by a molten jet of hellish consistency. All this is possible due to the 4th stage providing rear-force and rotation to generate the friction of the razor-shell. By extent this round is dangerous and highly lethal; able to blow through meters of material that would foil even a solid kinetic slug such as deep-ground bunkers and hyper-dense alloy armor.

===GPMLW rounds (Guass-Propelled Molecular Lathanium Web) ===

While the Vortex round is Alperia’s premier specialized anti-armor/fortification round GPMLW rounds are the ones loaded most often for general combat. GPMLW are primarily a small solid kinetic penetrator constructed from brutanium and nanoalloys, often no bigger than 40mm even when used by the largest caliber cannons. This allows them to be accelerated to absolutely ludicrous velocities, capable of easily punching holes in tanks, even through reasonable sections of cities let alone single armored vehicles. However a simple small-caliber KP is rather ineffective, often causing minimal damage to enemy armor beyond an exit and entry wound, oftentimes splattering the crew over several hundred feet on the exit; this disables the tank but it could still be easily repaired and redeployed after being hosed out.

To compensate for this, the kinetic penetrators were redesigned to deploy a large microfine net of lathanium-hybrid cable behind them in-flight. This trailing net is constructed of billions of mono-molecular hooks that dig into almost any material on the atomic level and forming an unbreakable cold-weld (allowed by the negative pressure wave of the gauss round’s velocity) when tension is applied. When a GPMLW round impacts enemy armor the net wraps around the outside, and as it exits the cold-weld forms and the tank is forcibly ripped inside-out through its own entry-hole, often ending up an elongated pile of scrap unrecognizable as anything. The round also has anti-infantry applications, the microfine net can gather up and instantly rip apart concentrations of infantry; leaving a gore-stained area where the men once stood.

===N270 Thermobaric rounds: ===

The Alperian armored-level equivalent of high explosive rounds, the N270 is a simple shell version of a thermobaric bomb. Upon impact the shell releases a fine mist of a highly explosive chemical compound that then explodes when the right oxygen-fuel mixture is reached. The N270 has several times the effective explosive radius of standard HE rounds of a comparable size and the explosion lasts for longer making it highly effective against infantry and static structures. The oxygen-eating explosion and pressure wave also make it exceptional against tunnel structures and bunkers.

===VGLMC rounds (Variable Geometry Liquid Metal Canister): ===

VGLMC rounds are a unique multi-purpose round designed to counter infantry, light vehicles and even light tanks, however; it still makes an effective weapon against heavier armored targets. The VGLMC is a canister filled with a specially fabricated metal that shows high reactivity to electromagnetic fields, called Magnocite. The gauss coils on Alperian armored vehicles induce the metal to enter a liquid state with an extremely low viscosity. Based on how the firing coils are pulsed the metal can be broken down into droplets, formed into a sharp spear, or even take the shape of a rain drop before leaving the barrel, and as soon as it does it hardens back into a metal almost instantaneously. This allows the gunners to have a single round be canister shot, a kinetic energy penetrator or even a blunt round for smashing through structures. In recent times the tank-sized canister are rare and almost never produced, however infantry-sized canisters are still manufactured for various infantry-portable gauss weapons.

===SDAI rounds (Seismic Demolition & Anti Infantry): ===

These new rounds are designed to eventually replace HE rounds as the next generation of anti-infantry/structure rounds. Working like a concussion bomb on steroids, these rounds utilize the principles of charged shockwave cascade to maximum effect. Chambered specially and filled with classified explosives, these rounds explode in a horrifyingly powerful shockwave that can rip infantry and light vehicles into bits and collapse entire blocks of buildings. Designed to amplify the force of the explosion by an inconceivable amount, these relatively cheap rounds shake the earth and do damage with pure kinetic energy and no shrapnel whatsoever. They do have less effect against case hardened vehicles (like tanks); however in most cases a tank would fall apart after a direct hit. And even if that doesn’t happen the crew could be seriously maimed, or at least severely disorientated to the point of being completely useless for a reasonable time. In due time and with more advanced technology they may become an all-purpose round of the future.

===Hellfire Napalm: ===

Hellfire Napalm is modernized napalm created using a refined compound that features among a number of classified substances; magnesium strips, thermite dust and phosphorous, increasing its burn temperature to allow it to dissolve metals (or flesh) on light and heavily armored targets alike. The substance is used in various Alperian weapons, and is incredibly dangerous (probably the most dangerous flame-based weapon ever developed), used in bombs, shells, grenades (called Type-8 grenades), and fired out of flamethrowers; it is feared greatly for its ability to melt anything and everything. Hellfire nepalm bypasses several NHC limitations on flame-based weaponry by burning so extremley hot that it kills faster than most firearms can.

===MPG-HEF/45 (MultiPurpose Grenade-High Explosive Fragmenting): ===

The 45 is the standard issue grenade for all Alperian launcher-equipped infantry, it consists of a cylindrical, fragmenting casing ringed with tungsten-cobalt flechettes and packed with Octonitroglyconitrate-RDX, an extremely explosive substance. Unlike most grenades, the 45 has a microcomputer and various sensors that make it capable of performing several different roles. The 45 can be set to detonate on impact indiscriminatley, use a brutanium "wall" to direct explosions (allowing to be launched say; near civilians yet target the hostiles around them), bounce (or fly) until it detects an optimum enemy concentration, lay dormant for use as a booby-trap, etc; the grenade is as useful as its user wants it to be.

The 45 is very powerful but easy to produce due to the simple construction and lack of advanced electronics (by Alperian standards). The grenade weighs 14 ounces with a filler weight of 6.3 ounces; the weapon has a fatality radius of 11 meters and a causality radius of 32.2 meters but is capable of imbedding shrapnel in objects out to 348 meters over flat terrain. Its extreme fatality and casuality ranges are in-part due to the tungsten-cobalt flechettes which are rotated along two axes by two micro-engineered magentic centurfuges "belted" around the grenade which both "rifle" the flechettes and add additional range to their explosive propellant. These flechettes can be semi-prioritized with targets, in which the centerfuge spins the flechettes in such a way to direct them toward specific areas, increasing the chance for lethal penetration.

Apart from pure lethality, the MPG has a number of interchangable cores that allow it to serve numerous roles, such as the MPG-SF, which creates a bright star flare; the MPG-EM, which is filled with a small, self-destrictive EMP generator; the MPG-S, which can mark a location with smoke in varying colors and numerous other variants.

===SAE-67 Thermobaric Grenade ===

The SAE-67 is a specialty grenade developed for the destruction of light vehicles, buildings and personnel in areas where the standard issue MPG-HEF/45 could generate too much collateral damage due to the grenade’s massive payload. The 67 solves the problem of the unpredictability of most Thermobaric weapons by using a jet propelled mist of the powdered ultra-explosive fuel rather than letting it disperse naturally, combined with the small scale of the weapon (since most Thermobaric weapons are easily affected by weather), making a neatly spherical and highly predictable blast. The SAE-67 has an explosive radius of about 8 meters, but the lack of shrapnel removes the chance of accidental impact, coupled with the ability of power armor to calculate the damages and effect of each grenade launched make it very “safe” to use.

Developed Defensive “Systems"
===BECFAA (Burtanium-Encased, Composite-Filled Advance Armor) ===

Making up the armoring of almost all Alperian heavy armored vehicles, aerial warships and even some battlesuits, BECFAA (often called "Becca") is almost as universal in the military as the 10.1mm cartridge. BECFAA is a composite armor akin to the pre-fault Chobham armor, consisting of a metal casing with a classified "filling." In BECFAA's case, that casing is Burtanium; an ultra-dense, ultra-strong blended alloy know for its unriavled durability; able to stop lower-velocity magnetic slugs on its own. While the exact composition and layout of the innards of the armor are a tightly-controlled secret, it is generally thought that it consists of graphene-coated Koltan (a ceramic-like material used in other alperian armors) scales or plates backed with layers of kinetic gels and flexible titanium fibers reinforced with fullerene structures acting as micro-capsules holding LiqBOS to assure heat distribution. Lathanium-iridium sheathing is also placed over the Brutanium base. The armor is then coated in laser/radar absorbing studs and radiation-absorbing plaques; drastically increasing the difficulty of enemy forces getting a missile lock.

===EDP-7 Anti-mine system ===

The electromagnetic detection and pulse anti-mine system is a fairly simple (theoretically) concept that allows Alperian tanks to safely traverse and defeat modern magnetic antitank mine fields. The EDP-7 generators are mounted in the fronts of Alperian tanks and emit a steady magnetic field that can identify the detector coils in magnetic mines. Upon discovery the EDP applies a directional magnetic pulse to force the mine to detonate prematurely and at a safe distance. The system’s abilities are bolstered with a system using an earth-penetrating seismic “RADAR” than can detect the changes of density in the earth that a mine would cause. The mines can then be safely uncovered and removed. The EDP-7 is standard equipment on all Alperian tanks.

===Firewall-II active protection system ===

The Firewall system is a hard-kill active protection weapon designed to defeat modern guided anti-tank missiles and cannon rounds. The system has an integrated trajectory analysis computer that is fed information from the IAWNCL and onboard omni-channel sensors. After an incoming missile or shell is detected; the ring of cylindrical turrets on the roof of the vehicle come online and fire a small ultraviolet-wavelength laser beam that causes premature detonation of warheads and in the case of missiles; destroys guidance systems. The system has a reaction time of 200 milliseconds and is nearly undefeatable even at close range urban settings even with as many as 6 simultaneous projectiles. At least one system (ring of lasers) is installed on most heavy Alperian vehicles with individual lasers installed on lighter vehicles. Regardless, the system is in some way found on everything from aircraft to transport trucks in the Alperian military.

===AMAS-MRA preemptive active armor modules ===

Developed as a backup to the Firewall system (but also capable of functioning independently), the AMAS system is a secondary hard-kill active defense armor module. The AMAS consists of large independent blocks of concussive explosive stored in ceramic armored cases. The directional concussive explosive is slaved to the Firewall’s targeting system and if the Firewall predicts a low chance of interdiction the explosive detonates when the projectile closes, releasing a blast of concussive force that can break-up, redirect or outright deflect the incoming munitions. The individual armor blocks are light, cheap and a very small number can cover the entire hemisphere around the vehicle, allowing for a broad range of options on any ground vehicle with a computer that can run their control drivers.

===Bastion electric reactive slat armor ===

Bastion armor is a type of vehicle armor designed to protect from anti-tank attacks. It functions like most slat armor; using a number of metal bars placed away from the hull creating a rigid barrier around the vehicle causing the warhead to explode at a relatively safe distance from the actual chassis. However unlike normal slat armor this armor is made up of a conductive tube inside another separated by an insulating material, creating a high-power capacitor. In operation, a high-voltage power source charges the armor. When an incoming body penetrates the tubes, it closes the circuit to discharge the capacitor, dumping a great deal of energy into the penetrator, which may vaporize it or even turn it into plasma, significantly diffusing the attack. A Bastion cage is standard covering for all cooling radiators and over vulnerable areas on all Alperian tanks and APCs.

===Chromatophore-based organic optical camouflage ===

The CBOOC is a fairly broad designation pertaining to any of the “coatings” placed over Alperian armor that contain colonies of genetically engineered photosynthetic organisms that act like the chromatophore on numerous sea creatures skin that allows them to generate exceptionally high-quality camouflage. The CBOOC takes the abilities of chromatophore to the next level, allowing a unit equipped with the system to take to the surrounding area almost perfectly when stationary, far exceeding the abilities of traditional paint camouflage. Every single aircraft, tank, vehicle and infantry armor in the Alperian military has the basic CBOOC that permits them to generate camouflage from a set of patterns and color allowing the unit in question to change operation range without being repainted for a new mission. However; a few units in the military (such as the Talon III fighter) have the complete system that allows them to become completely invisible to the eye when stationary and very hard to see even when moving. The system is not without flaws, it can be defeated by exposing the unit to rapid changes in highly different lighting or texture, and the system also works with less detail at night due to the cell’s photosynthetic nature, but these flaws while still there, are hard to use in effective countermeasures.

===“Hand of God” Kinetic superweapon satellite grid ===

The “Hand of God” is the Alperian answer to the nuclear weapons and stockpiles owned by some nations. All NBC weapons have been banned in Alperian warfare since the nation’s foundation, allowing only for kinetic, energy and seismic (although restricted to a small scale) weapons to be developed. The Hand of God is a development of this restriction, and considered by many to be a far more useful and efficient system than any NBC weapon; it consists of a massive, hundreds-strong network of satellites that are little more than massive gauss cannons which maintain a semi-geosynchronous orbit above earth. Each satellite is armed with over 20 massive tungsten/Brutanium darts (certain ones are over 20 feet tall) in varying sizes and some armed with seismic payloads (but most are purely kinetic).

The security system to prevent accidental firing is incredibly advanced and complex with each part not knowing the operations of the other parts, compartmentalization to prevent any abuse. After a launch is authorized; the survey of the battlefield is analyzed by a smart AI who then dictates which satellite to use, which size of dart and which firing speed, this data is then transmitted to the satellite which then cycles the round, charges the cannon and fires; this entire process can take less than a minute. The weapon is highly precise (with accuracy in the centimeters) and the variation on power means that the weapon can devastate an entire city or just a block, maximum blast power has never actually been tested but is simulated to devastate most surface targets in a 60 mile radius, with catastrophic damage to underground structures due to seismic upheaval rated as a flash 10 on the Richter scale with effects reaching out for hundreds of miles. It has been said that the blast crater and surrounding area after impact resembles “land bombed until unrecognizable then torn up by the world’s largest rototiller”. The weapon has an advantage over NBC weapons in that there is no “leftovers” after deployment, meaning that the blast radius is “safe” afterwards and has no chance of inadvertently harming soldiers or civilians after initial damage.

===O8 “Seraphim” orbital support weapon grid ===

The O8 “Seraphim” support grid is a recent development similar to the Hand of God system although less powerful it is more generalized. The Seraphim grid uses a similar layout to the Hand of God, however; the gauss gun is replaced with a massive plasma-based laser of classified output. The grid has replaced the old GMDG-14 in its role of completely outdating all ballistic missile technology but also serves as a tactical weapon. The grid can provide precise laser-targeted firepower on a battlefield level able to scorch the earth it hits to glass and melt holes in any defense.

The weapon is more easily deployed than the “Hand of God” and doesn’t need as much approval for deployment, with some squads having the ability to request use. Each satellite can sustain a single beam medium power for around 12 seconds on a single charge; allowing it rake across the battlefield destroying all in its path, reducing bunkers to charred rubble and armored divisions to misshaped melted husks. The Seraphim satellites are clustered in groups of three around each Hand of God satellite, performing defense for the satellites and making general defense for each weapons cluster cheaper and easier. For safety, both the Hand of God and Seraphim units are cloaked in some of the most advanced optical and electronic camouflage Alperia possess, making finding them all but impossible.

Tanks
AP-7f Cyclone Classification: Main battle tank Weight: 116 tons Hull Length: 35.07 feet Width: 15.2 feet Height: 10.5 feet Crew: 2 (driver, gunner/commander) Armor: BECFAA (classified thickness on all Alperian vehicles) Primary armament: --1x 152mm M56 scram-guass cannon Secondary armament: --1x 30mm RCWS-9/B rotary gauss cannon --2x remote-mounted HISW-L turrets (top mounted) --2x TOC-1 multi-purpose guided missile launchers (internally-fed) --1x ATY-6 micro-missile scatter pod --4x 80mm defensive mortars Engine: AGT-1500C fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 94 mph Movement: 2 caterpillar tracks

AP-402d Hurricane Classification: Assault and artillery tank Weight: 308 tons Hull Length: 58.53 feet Hull Width: 28 feet Height: 16.6 feet Crew: 2 (driver, commander) + Class-B SI Armor: BECFAA Primary armament: --2x 220mm M86 scram-gauss cannons Secondary armament: --2x 30mm RCWS-9/B rotary gauss cannons --2x remote-mounted HISW-L turrets (top mounted) --AnAusGes AA missile system --3x TOC-1 multi-purpose guided missile launchers (internally-fed) --2x ATY-6 micro-missile scatter pods --4x 80mm defensive mortars Engine: AGT-3800G fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 80 mph Movement: 4 track pods (2 per side)

AP-111c-M Brimstone Classification: Microwave/Electronic warfare tank Weight: 68 tons Hull Length: 28 feet Width: 12 feet Height: 8.7 feet Crew: 2 (driver, gunner/commander) + Class-A SI Armor: BECFAA Primary armament: --1x Griffon III Heavy directed/non-directed microwave field emitter: The Griffon is a utility microwave weapon deployed for removing special targets. At “passive” state the weapon emits a continuous field of microwave radiation (19-meter diameter hemisphere, however this can be adjusted) that can cook a man alive in moments or be used to clear foliage, interferes with missile guidance systems and damages unshielded electronics. When directed via a radiation-reflective “mirror” and focusing optics, the beam turns into a lethal and debilitating directed-energy weapon; capable of literally killing a man instantly (leaving nothing but a half-exploded, smoldering corpse devoid of any fat or water) even if they are the crew of an unshielded heavy armored vehicle. The microwave beam can also be directed at buildings and armored electronic targets to permanently disable them via annihilating delicate components. Secondary armament: --1x hull-mounted 25mm GSAS-21 rotary gauss autocannon --4x 80mm defensive mortars --A complex electronic warfare suite rounds out the “armament” Engine: AGT-1700N fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 90 mph Movement: 2 caterpillar tracks

XP-G7 Hellstorm Classification: Advanced energy weapons tank Weight: 135 tons Hull Length: 38.07 feet Width: 15.2 feet Height: 12.6 feet Crew: 3 (driver, gunner/commander, engineer) + Class-C SI Armor: BECFAA Primary armament: --1x F-200 ultra-heavy extreme-output plasma-based laser cannon Secondary armament: --2x F-57 super-heavy plasma-based laser cannon --1x ATY-6 micro-missile scatter pod --1x remote, top-mounted HISW-L turret --4x 80mm defensive mortars Engine: AMI-5TW-9VC72 fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 88 mph Movement: 2 caterpillar tracks Description: Based on the AV-7 Cyclone’s chassis; the XV-G7 is a new production-line of energy-weapon battle tank. While not designed to replace the Cyclone, it is designed to work alongside it, primarily to destroy high-armor vehicles and hardened structures. Using what is currently the most powerful ground-based plasma-based laser in production and an enlarged fusion reactor the tank can melt holes through shocking amounts of materiel (like…several blocks of buildings). The weapon does have a slow capacitor recharge however, limiting its prolonged effectiveness.

'''XP-G20 Firestorm '''Classification: Advanced energy weapons tank Weight: 371 tons Hull Length: 58.03 feet Width: 28 feet Height: 18.1 feet Crew: 3 (driver, gunner/commander, engineer) + Class-B SI Armor: BECFAA (and prototyped materials) Primary armament: --“The Inferno Cannon” a large cannon that uses gauss technology to fire a magnetically enveloped ball of collapsed and concentrated plasma generated as bleed-off from the nuclear fusion reactor using an ultra-dense, extreme-high-temperature, superconducting matrix capacitor bank, “grown” using a classified molecular repositioning technique. The weapon has massive power, and can obliterate any known armored vehicle in one shot and demolish infantry companies and fortifications. Secondary armament: --2x F-57 super-heavy high-powered plasma-based laser cannons --2x ATY-6 micro-missile scatter pod --1x remote, top-mounted HISW-L turret --4x 80mm defensive mortars Engine: AMI-10TW-5TY78 fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Operational range: unlimited Top speed: 75 mph Movement: 4 track pods (2 per side) Description: Recently moved out of prototype testing and onto mass production. The Firestorm plasma tank (based on the Hurricane chassis with a new turret enclosure and larger reactor) is much like the Hellstorm; it’s new, it’s shiny but it’s not designed to replace its predecessors just yet due to sheer expense and imperfections in the technology. Alperian energy-storage tech is still not to the point that rapid-fire energy weapons are fully feasible and therefore the Firestorm will remain a special-use weapon. The inferno cannon is currently THE most powerful land-based energy weapon in production and a decent range of 9 kilometers makes it ideal for cracking open sieges and well-defended cities.

Self-Propelled Artillery
SPG-1400c Typhoon Classification: Self-propelled artillery Weight: 79 tons Hull Length: 37 feet Width: 19 feet Height: 12 feet Crew: Fully-autonomous Class-D Static Intelligence Armor: BECFAA Primary armament: --300mm M222 “Mountain cracker” gauss cannon Secondary armament: --8x 100mm mortars --1x remote-mounted HISW-L turret (top mounted) Engine: AGT-2500A fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 80 mph Movement: 4 track pods (2 per side)

'''MMS-320a Blizzard '''Classification: Self-propelled MML/MRL artillery Weight: Varies Hull Length: 39 feet Width: 19 feet Height: (variable) Crew: Fully-autonomous Class-C Static Intelligence Armor: BECFAA Primary armament: (3 most common load-outs) (Standard load-out) --2x 30-round TOC-1 multi-purpose guided missile launchers --2x 8-round AnAusGes AA missile systems (“Saturation” load-out) --3x 40-round 105mm Mk. II dumb-fire rocket pods (Long-range artillery loadout) --6x GGC-10 heavy short-range hypersonic cruise missiles Engine: AGT-2500A fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 72 mph Movement: 4 track pods (2 per side) Description: Based on the broad and stable Typhoon chassis, with the artillery turret removed for a huge array of modular missile systems.

WA-306 Wildcat Classification: High Mobility Missile Artillery System Weight: 25.6 tons Length: 26 feet Crew: Fully-autonomous Class-D Static Intelligence Armor: Advanced composite Primary armament: --20 MPGMS (Multi-Purpose Guided Missile System) missiles or --2 Log-7 heavy short-range cruise missiles Engine: OFT I-6 low-temperature solid oxide fuel cell-powered electric engine Suspension: Hydropneumatic Operational range: 594 mi Top speed: 102 mph Movement: 6 wheels

Special Purpose Armored Vehicles
AP-74a Tempest Classification: Air-defense support tank Weight: 73.1 tons Hull Length: 33.3 feet Width: 20 feet Height: 13.3 feet Crew: Fully-autonomous Class-A Static Intelligence Armor: BECFAA Primary armament: --15 heavy plasma-pulse laser ball-turrets Engine: AMI-5TW-J9LU-5 fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Operational range: unlimited Top speed: 72 mph Movement: 2 caterpillar tracks Description: Designed to neutralize large missile artillery strikes, air cover, or even conventional artillery bombardments, the M74 is a cutting edge war machine designed to provide cover for large numbers of friendly forces. Despite the M74s cutting edge insides, the outside is hardly interesting, nothing more than a large boxy frame topped with 15 heavy ball turrets containing rapid-recharge lasers. The command cabin is similar to most Alperian tanks, however; unlike most tanks, the vehicle has no primary gunners, mainly relying on the AI implanted into the tank to control the turrets, rather; the “gunners” direct priority targets for the AI. The M74 uses burst-lasers designed to destroy incoming munitions, a short blast can destroy any missile and coupled with the tank’s very advanced targeting system make it so that the only way to defeat the system is to overwhelm it with an absolutely enormous numbers of munitions; a number that probably isn’t as cost effective as another option. The M74 is also very effective at destroying low-flying aircraft, enabling a few of the vehicles to create a nigh impenetrable shield in the airspace above friendly forces. However, the tank is quite vulnerable against infantry attack, as the turrets can point to a level where it might be able engage tanks, but are incapable of hitting anything below their height at close ranges.

SWP-287b Thundershock Classification: Tank destroyer/assault gun Weight: 50.2 tons Hull Length: 31 feet Width: 23 feet Height: 8 feet Crew: 3 (driver, gunner/commander, engineer) Armor: BECFAA Primary armament: --SV-98 “Shatterer” hard-sound cannon Secondary armament: --1x 40mm gauss autocannon --1x hull-mounted HISW-L --1x ATY-6 micro-missile scatter pod --4x 80mm defensive mortars Engine: AMI-4TW-1TU51 fusion reactor Suspension: N/A Operational range: unlimited Top speed: 56 mph Movement: Skimmer system Description: The oval-hulled Thundershock is a return to the tank-preying destroyers of old; however advancements in Alperian technology, especially in camouflage have given this old concept a new purpose and level of lethality on the battlefield. The Thundershock is a brand new vehicle that only recently completed extensive prototype testing on the tank’s numerous once experimental technologies. The primary weapon is a fixed position heavy sonic cannon, known as the “Shatterer”, the weapon consists of 8 separate barrels each with its own synthetic resonance crystal, sound is piped down the barrels and is adjusted by the vibration frequency of the crystal in each barrel that can be set to millions of resonate frequencies for all sorts of materials. The 8 barrels then meet at the primary focusing chamber at the weapon’s tip, where the sound is combined into a harmonized, compound wavelength beam of “hard-sound” the weapon then directs this blast at a target. The wide ranges of frequencies stored in the Thundershock’s computers allow it to shake apart everything from copper wire to titanium alloys in a single blast, making it as effective as a siege weapon as a tank hunter. This unique weapon’s latent effect as hard sound is that soft-targets like infantry are affected in a matter similar to being hit with a wrecking ball flying at hypersonic velocities, regardless of the beam’s current makeup. This weapon is only a small part of the Thundershock’s innovative design; the tank is the first to utilize “skimmer” technology, allowing it to hover a few meters off the battlefield, bypassing terrain entirely. The skimmer uses advanced and extremely powerful turbofans, ground effect air currents, and a magnetic suspension system to hover up to 3.2 meters off the ground. As if the skimmer and hard-sound cannon weren’t enough, the tank utilizes not only the chromatophore-based organic camouflage that Alperia has been using for years but also phase-prism hologram projectors, this allows the tank to disguise itself as a tree, boulder, or even an enemy vehicle, this disguise combined with sensor blinding stealth systems and an audio replicator will stand up to all but the closest scrutiny, and an advanced EW package allow it to propagate even more confusion and disruption. The Thundershock stands up to its name and heritage as the perfect ambush predator.

HT-162 Thunderhead Classification: Super-heavy siege breaker Weight: 285 tons Hull Length: 67.1 feet Width: 32.1 feet Height: 23.5 feet Crew: 6 (driver, 3 gunners, commander, loadmaster), 56 carried infantry Armor: BECFAA Armament: --1x 400 mm scram-gauss, rocket-assisted siege mortar (N270 rounds are standard) --2x 30mm sponson-mounted RCWS-9/B rotary gauss cannons --2x heavy flamethrowers (attached to RCWS-9/B sponsons) --6 roof-mounted heavy pulse laser ball-turrets --4x 80mm defensive mortars --Frontal boring rams Engine: GE-6100M fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 47 mph Movement: 2 caterpillar tracks Description: The M182 is a unique weapon designed to be deployed in one of the rarest situations that the Alperian military faces; an unbreakable siege. The M162 is an extremely heavily armored block capable of bashing straight through the thickest defenses, the vehicle’s bulk, rams and high-bore cannon allow it to obliterate most fortifications and charge right past the rubble. After a breach is made by the tank a frontal gate opens and dozens of heavily armed Alperian infantry can pour into the area. The vehicle also has several roof mounted chemical lasers designed to defend against enemy artillery and missile strikes to some degree. The vehicles were invented during the disastrous military engagements in Nezumi, where it was proven that Alperia needed some kind of ultra-armored transport to brute-force its way past the guerrilla’s constant ambushes (note that this was also developed before Alperia started to truly dominate in technology and powered armor).

IFVs, APCs and Transports
HT-758/IF Persecutor Classification: Heavy infantry fighting vehicle Weight: 89.7 tons Hull length: 53.92 feet Width: 24.02 feet Height: 15.65 feet Crew: 2 (gunner, commander/driver) + Class-D SI, 16 armored infantry (standing) Armor: BECFAA Primary armament: --1x 105mm gauss autocannon Secondary armament: --1x coaxial 55mm cannon --1x Longsword 180mm AT missile system --2x ATY-6 micro-missile scatter pods --2x remote-mounted HISW-L (top mounted) --4x 80mm defensive mortars Engine: AGT-1400A fusion reactor Suspension: Active electromagnetic recuperative/hydropneumatic Top speed: 113 mph Movement: 4 caterpillar tracks Features: -An advanced onboard mainframe helps support infantry in the area by giving the interlinked IAWNCL computers among nearby infantry more “thinking space.” -Command network module, adds further security and “resistance” to the IAWNCL of nearby troops. -Seismic sensors -Multiple variants for special duties (engineering, AA, heavy gun system, mortar carrier, etc) -Fully amphibious using small hydrojets combined with the treads for movement

GF-4 Hammerstrike AFTAV Classification: Armored Fighting & Tactical Artillery Vehicle Weight: 65 tons Hull length: 45 feet Width: 14 feet Height: 11.7 feet (base hull w/o cannon) Crew: 1 (driver + Class-B SI); 6 carried armored infantry w/ APC package Armor: BECFAA Primary armament: (standard configuration) --Independently turreted, scram-rail assisted 135mm howitzer/AT cannon Secondary armament: (standard config.) --2x GSAS-15/U Komodo rotary gauss cannons on independent remote pintles --2x HISW-L --1x 50mm automatic grenade launcher (rear pintle) --1x Longsword 180mm AT rocket system --4x 80mm defensive mortars --varying armament based on current mission package Engine: Proton-exchange-membrane fuel cell/thermo-synthetic hybrid engine Suspension: Hydropneumatic Operational range: 783 mi Top speed: 144 mph Movement: 8 wheels Description: Designed to function as a “does it all” multi-role combat vehicle to keep up with 1st-phase Alperian assaults (if need be, it’s primarily used in 3rd-phase). Blocky, heavy, fearsome, powerful, and with ridiculously thick armor, the Hammerstrike is designed to function well in both urban and open combat. Its 135mm turret can have the rail assist deactivated turning the powerful AT cannon into a howitzer/mortar, allowing it to shell targets within an urban environment. The other heavy weapons allow the Hammerstrike to crush infantry in urban combat and lay waste to many tanks. The Hammerstrike really shines, however; due to the modular main bay which was designed to have a number of mission packages, most of which can be swapped around with only a few hours in the mechanics. The Hammerstrike is built with a high degree of standardization, and designed to be maintained efficiently despite the vehicle’s high level of complexity. Packages include: •Armored personnel carrier •Assault (piles on additional armor, a larger engine and large stores of ammo) •Mobile Gun System •Medical/Armored Infantry Recovery •Electronic warfare •Support (armory and additional ammunition storage) •Combat engineer vehicle (replaces most weapons with a larger engine, cranes, dozer blades, 200mm rocket-assisted demolition mortal and other additions) •Tri-barreled 180mm mortar system •Anti-Air (replaces the weapons with numerous AA missile systems and the bay with targeting equipment, RADAR systems, and additional missile storage)

MHMWV-94 Sentinel Classification: MRAP Medium Transport Weight: 20.5 tons Length: 28 feet Width: 8 feet Height: 8.5 feet Top speed: 178 mph Capacity: 10 passengers (automated driver, all LHMWV models have automated drivers) Armor: metallic composite Armament: None Engine: ACT M/E-12 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 6 wheels Description: A light, wheeled, closed vehicle designed to move non-combat personnel quickly through safe zones or speed specialists into light combat. With exceptional speed and decent armor they are also used in cities as attack and support vehicles. The 94-series are also designed to withstand IEDs, mines, other explosives, traps, and ambushes; substantially increasing the survival of occupants. The MHMWV-94 and its variants are not able to transport PCAS-armored troops.

MHMWV-94 AA/I Sentry Classification: MRAP Medium Anti-Infantry Vehicle Weight: 20.5 tons Length: 28 feet Width: 8 feet Height: 8.5 feet Top speed: 178 mph Capacity: 1 passenger/gunner; 5 passengers Armor: metallic composite Armament: 1x twin-linked GSAS-17/n Komodo Engine: ACT M/E-12 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 6 wheels Description: The frame of the MHMWV-94 except with 4 of the back seats removed for a remote controlled allowing it to better fill an attack role.

MHMWV-94/AT Enforcer Classification: MRAP Medium Anti-Tank Vehicle Weight: 20.5 tons Length: 28 feet Width: 8 feet Height: 8.5 feet Top speed: 178 mph Capacity: 1 passenger/gunner; 5 passengers Armor: metallic composite Armament: 1x Longsword AT missile launcher Engine: ACT M/E-12 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 6 wheels Description: The frame of the MHMWV-94 except with 4 of the back seats removed for a remote controlled missile launcher allowing it to better fill an attack role against armored targets.

'''MHMWV-94/AA Archer '''Classification: MRAP Medium Anti-Air Vehicle Weight: 20.5 tons Length: 28 feet Width: 8 feet Height: 8.5 feet Top speed: 178 mph Capacity: 1 passenger/gunner; 5 passengers Armor: metallic composite Armament: 1x 8-round Archer missile pod Engine: ACT M/E-12 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 6 wheels Description: The frame of the MHMWV-94 except with 4 of the back seats removed for a remote controlled anti-air missile system allowing it to better fill an attack role against airborne targets.

'''MHMWV-96 Guardian '''Classification: MRAP Medium Armored Infantry Transport Weight: 18.6 tons Length: 28 feet Width: 8 feet Height: 7.7 feet Top speed: 178 mph Capacity: 6 passengers (automated driver) Armor: metallic composite Armament: None Engine: ACT M/E-14 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 6 wheels Description: Based on the MHMWV-94 base schematic, the 96 had some minor changes done to it to allow it to transport Armored Infantry, whose sheer size disallows them from using normal-sized transports. Among the most noticeable changes are the removal of the roof, transforming the vehicle into an open-top transport; normally a bad move on combat transports the durability of the PCAS-102 makes this a negligible change.

AUV-98 Razorback Classification: Internal Security Vehicle/VIP Transport Weight: 13 tons Length: 19.1 feet Width: 7.8 feet Height: 8.3 feet Top speed: 164 mph Capacity: 4 passengers (automated driver) Armor: metallic composite Armament: (optional; capable of mounting most PCAS-weapons in a modular turret) Engine: ACT M/E-5 low-temperature solid oxide fuel cell-powered electric engine Suspension: Magnetorheological damper Movement: 4 wheels Description: While found in far greater numbers among Alperias varied PMCs, the AUV-98 still has a noticeable niche in the Alperian army where it serves as a transport for VIPs such as generals and theater-visiting politicians but also as a security vehicle to supplement MHMWV-transported medium power armor-equipped engineer teams and base defense. While light and lightly armored by frontline Alperian standards, the vehicle’s metallic nano-armor and PCAS-derived modular weapons are more than capable of dealing with the minor threats it is most likely to encounter.

Numerous other crew-serviced weapons, advanced field guns, light/recon vehicles, dedicated engineer units, earthmovers, bridge layers and support vehicles fill out the Alperian ranks.

Fighters
F-47C Talon III Classification: Strike and air-superiority fighter General characteristics •Crew: 1 •Length: 22.6 m (74 ft 2 in) •Wingspan: Varies due to switchblade wing design •Height: 6.3 m (20 ft 8 in) •Powerplant: 2× AE-7H/K pulse detonation engines w/ scramjet boosters

Performance •Maximum speed: Mach 6.5+ •Range: classified •Service ceiling: classified (sub-orbital)

Armament •2x ABHCLW-7 high-output laser cannons mounted near intakes •2x internal rotary launchers with capacity for several of almost any strike bomb or missile

Advanced Avionics •Multi-target tracking computer •Long range radar warning receiver •Self-destruct systems •Extensive output baffles and stealth coatings/systems •Chromatophore-based organic optical camouflage •Numerous highly classified systems •The recent FQ-47D/E Talon III variant is an upgraded version of the Talon with a new nose and cockpit design containing the computers for the Skysplitter command system (a variant of the Overlord system also used in the FQ-45 Ghost), turning the fighter into a independent-operations UCAV.

FQ-45 Ghost Classification: Unmanned, fully-autonomous multirole fighter Height: 9.3 feet Length: 39 feet Wingspan: 49.5 feet (flying wing) Top speed: 2,346 mph Locomotion: 2x concealed Y2-99UD-Y pitch-thrust vectoring stealth pulse engines Power source: Miniaturized fusion reactor Armament: --1x F-13 light plasma-based laser cannon --2 internal-rotary bomb bays for 5 bombs/missiles each Description: Built with utility in mind, the Ghost is an inexpensive alternative to the Talon III fighter for maintaining air-superiority in a combat zone; yet is able to fill a ground-attack role. The Talon III fighter is expensive; the most advanced aircraft ever built, and while having exceptional performance is few in number. Alperia doesn’t typically use fighters except as strike-weapons; pinpoint targeting of important targets both near and far, expecting their over-armed gunships to also perform general anti-air roles. As such, the Talon is rare and in constant demand for destroying distant enemy targets or taking out AAA, therefore the Ghost was built to provide assistance if enemy aircraft are giving Alperian gunships too much trouble or to assist in ground-attack if that is not a problem. The Ghost is fully autonomous, capable of engaging enemy fighters and designated ground targets without any controller assistance.

Bombers
OF/B-90B Valiant Classification: Strategic orbital bomber/orbital-superiority “fighter” General characteristics •Crew: 4 (pilot, copilot, flight engineer/ECCW operator, operations officer) •Length: 211.8 ft (64.6m) •Wingspan: 38 ft (11.5m) (uses lifting-body to generate lift, non-existent stubby “wings”) •Height: 29.3 ft (8.9m) (11.3m with landing gear extended, fuselage only) •Powerplant: 4× AE F101-GE-102 augmented pulse engines (nuclear fusion reactor)

Performance •Maximum speed: Mach 4.34 (in atmosphere) •Maximum range: unlimited •Service ceiling: unlimited (capable of fully-exo-orbital travel)

Armament •1x ABHCLW-7 high-output laser in rear turret (remote operation) •3x forward-facing F-57 super-heavy high-powered plasma-based laser cannons •Three internal bays for 140+ tons of ordnance •6x external hardpoints for long-distance AI-controlled cruise missiles

Advanced Avionics •AE/GGH-184 defensive management system •Industrial AE INH-F10F combat package •DCH-70E Electronic warfare package

Gunships
AH-66 Raider Classification: Unmanned, semi-autonomous combat helicopter Height: 11.2 feet Length: 40.9 feet Rotor diameter: 36.7 feet Top speed: 213 mph Locomotion: Coaxial 6-bladed rotor Power source: Microfusion cell racks Armament: --1x NOV-2-42 25mm gauss autocannon (nose mounted) --4 hardpoints on fuselage/wing pylons for 5,100+ lbs of ordinance (typically guided missile pods) Description: The U/AH-64 is currently the largest non-fighter UACV in the Alperian military and the most well-armed to boot despite its “archaic” design. While the rotor system has been considered outdated in the Alperian military for over a decade now, it is used on the Raider simply because it has one saving grace: it’s very cheap. While it’s not normally within Alperian principle to waste anything or consider a unit “expendable” the Raider is designed to be sent on high-danger missions where survivability is low. The Raider’s primary role is demolition of AAA in areas where it would be considered too dangerous to even send in a Talon III fighter. The drone is mostly autonomous (it is issued targets via the IAWNCL and then carries out the action on its own), capable of engaging targets and using its weapons under its own power but can also have control overridden by a human operator. Its secondary role is as the director for “ST-1 airborne suicide drones”; tiny (about half as large as a human torso) flying robots that explode in proximity to priority targets, slaving them to the IAWNCL so they can be issued targets.

AV-84B Peregrine Class: VTOL Gunship General characteristics •Crew: Fully-autonomous C-class Static Intelligence •Length: 62.17 ft (18.94 m) •Wingspan: 30 ft (9.14 m) •Height: 12.7 ft (3.87 m) •Powerplant: 2× AE T70-701 downward-thrust high-spread pulse engines •Fuselage length: 53 ft 7 in (16.36 m)

Performance •Maximum speed: 930 knots (1,070 mph, 1,722.4 km/h) •Service ceiling: 62,000 ft (18,897 m)

Armament •1× M330 35mm gauss cannon (nose-mounted) •8x hardpoints on “wing” pylons (4 each) •2x under-fuselage pylon stations •4x additional AIM missile hardpoints attached to forward fuselage

Advanced Avionics •Chromatophore-based organic optical camouflage •Mostly classified; mainly extremely advanced targeting/guidance equipment, detectors, long-range sensors, and stealth systems (the gunship is made of sensor absorbing materials) •Industrial AE INH-F1F combat package

AV-60A Kestrel Class: VTOL Heavy Gunship General characteristics •Crew: Fully-autonomous C-class Static Intelligence •Length: 82.4 ft (25.11 m) •Wingspan: 45.9 ft (14 m) •Height: 25.3 ft (7.7 m) •Powerplant: 3× AE B12E/80 Dual downward-thrust high-spread pulse engines

Performance •Maximum speed: 670 knots (771 mph, 1,241 km/h) •Service ceiling: 50,000 ft (15,240 m)

Armament •1× M700 70mm gauss cannon (nose-mounted) •6x hardpoints on “wing” pylons (3 each) •2x internal rotary bomb bays with multiple payload options •1x twin-linked 14mm rotary gauss gun (turret on aft fuselage underside)

Advanced Avionics • Industrial AE INH-F1F combat package

'''AOV-40A Goshawk '''Classification: VTOL Assault/Support Gunship General characteristics •Crew: Fully-autonomous B-class Static Intelligence •Length: 68 ft (20.7 m) •Wingspan: 50 ft (15.2 m) •Height: 16.2 ft (4.9 m) •Powerplant: 4× AE F109-CS-110 vectoring pulse engines

Performance •Maximum speed: 1,389 knots (1,598 mph, 2,572 km/h) •Service ceiling: classified

Armament •2x 30mm RCWS-9/B rotary gauss cannons mounted under-fuselage •10×/2x under-wing/under-fuselage pylon stations

Advanced Avionics •Industrial AE INH-F3F combat package •Long range radar warning receiver •ECCW package

AV-250A Black Eagle Classification: Heavy strategic/assault gunship General characteristics •Crew: ---Organics: 3 (Pilot, Co-pilot, Deck Chief) ---Machine: 3 A-class Static Intelligences •Length: 152.9 ft (46.5 m) •Width: 61.16 ft (18.6 m) •Height: 48.5 ft (14.76 m) •Powerplant: 6x WA-778-UI8 high-power pulse engines, 2x AE-13T Pulse Detonation engines

Performance •Maximum speed: classified •Service ceiling: unlimited (designed for low-orbit at highest however)

Armament •2x twin-linked 152mm hypervelocity gauss cannons •2x twin-linked F-22b heavy high-powered laser cannons •6x Agent V AIM pods •6x AGM-144CSM missile pods •8x A-74 Webspinner vertical missile launchers

Advanced Avionics •Industrial AE INH-F6F combat package •Advanced detection sensors

MAV-51C Condor Classification: VTOL Ultraheavy Assault Gunship General characteristics •Crew: ---Organics: 5 (Pilot, 2 Co-pilots, Deck Chief, Electronics technician) ---Machine: 4 A-class Static Intelligences •Capacity: --100 sets of mid-range battlesuits --or; 400+ medium drone platforms w/ payload racks --or; ~20 full-payload kill teams (3 wetware platforms + drones per kill team) --or; assorted combat vehicles •Length: 342 ft (104.2 m) •Width: 276.2 ft (84.2 m) (fuselage only) •Height: 67.5 ft (20.5 m) •Powerplant: 4× Wesson Aeronautics YH-89g/H ducted rotors, 14x articulated WA pulse engines

Performance •Maximum speed: 342 knots (393 mph, 633 km/h) •Service ceiling: 42,000 ft (12,801m)

Armament •12x GSAS-6/D 14mm rotary gauss guns in ball turrets •6x twin-linked 83mm void-spaced gauss cannon turrets •6x F-57 super-heavy high-powered laser cannons (one on each of the 83mm turrets) •3x tri-linked F-20b medium laser cannon turrets •8x Zeus-pattern plasma cannons •1x 220mm void-spaced fuselage-mounted hypervelocity gauss cannon (vertical traverse) •4x A-74 Webspinner vertical missile launchers •4x Agent V AIM missile launchers •Griffon-IV Heavy directed-microwave weapon •Basilisk-I Heavy directed-electromagnetic pulse weapon •Large racks optionally attached to the left and right of the Condor’s hull allow for the mounting of tens of thousands of pounds of assorted missile weapons

Advanced Avionics •Industrial AE INH-F6F combat package

Dropships
JAHDT-11B Sparrow Classification: VTOL Attack Dropship General characteristics •Crew: Fully-autonomous C-class Static Intelligence •Capacity: --2 full-payload kill teams (3 with troop bay extension (takes up magnetic grapple)) and --Oversize cargo in a magnetic grapple in an overhang at the craft’s rear •Length: 100 ft (30.5 m) •Wingspan: 90 ft (27.4 m) •Height: 35.9 ft (10 m) (10.5 m with landing gear) •Powerplant: 6x FFD/9-G4 pulse engines in independently articulating nacelles

Performance •Maximum speed: 647 knots (744 mph, 1,198 km/h) •Service ceiling: unlimited (theoretical)

Armament •1× M330/M700 35 or 70mm gauss cannon (nose-mounted) •2x HAMMER-LVC\8 multi-purpose missile pods mounted on wings (8 missiles per pod) •Rear-mounted variable monitions dispensers (anything from micro-bombs to flares) •Mounting for a GSAS-15/U Komodo rotary gauss gun covering the troop bay (other weapons can be fitted)

Advanced •A command modification adds a size extension to the troop bay and converts it to a fully capable mobile command center and electronic warfare/AWACS platform. •Industrial AE INH-F4F combat package

JAHDT-13A Raven Class: VTOL Attack/Utility Dropship General characteristics •Crew: Fully-autonomous C-class Static Intelligence •Capacity: --3 PCAS 238 battlesuits (or equivilant volume in drones and/or other battlesuit models) --12 tons of cargo in magnetic grapple under the fuselage •Length: 64.8 ft (19.8 m) •Width: 15.6 ft (4.7 m) •Height: 18.9 ft (5.7 m) •Powerplant: 4x WA AH-I7/B-0U pulse engines in independently articulating nacelles

Performance •Maximum speed: 710 knots (817 mph, 1,315 km/h) •Service ceiling: unlimited (theoretical)

Armament •1× M330 35 mm gauss cannon (nose-mounted) •3x 14.2mm rotary gauss guns (port, starboard and aft mounted) •4x hardpoints on “wing” pylons (2 each)

Advanced Avionics •Industrial AE INH-F3F combat package

JAHDT-18A Plover Class: VTOL Stealth Insertion Dropship General characteristics •Crew: Fully-autonomous B-class Static Intelligence •Capacity: --20 armored infantry (standing) •Length: 77.4 ft (23.6 m) •Width: 72.1 ft (22 m) (with stabilizing thrusters fully extended) •Height: 34.9 ft (10.6 m) (including sensor fin) •Powerplant: 6x WA AH-I0/d emission-masked pulse engines in 2 variable thrust-pods

Performance •Maximum speed: 960 knots (1,104 mph, 1,777 km/h) •Service ceiling: unlimited (theoretical)

Armament •1× M330 35 mm gauss cannon (nose-mounted) •2x 14.2mm rotary gauss guns

Advanced Avionics •Advanced emission sinks and stealth systems •Complete CBOOC •Industrial AE INH-F3F combat package

Aerial Warships
P-110 Umbra-class (8 constructed, 2 under-construction, additional planned) Classification: Aerial Command Battlecarrier General characteristics •Crew: 662 officers and enlisted (not including mission crew) + several advanced static intelligence + •Capacity: --1 complete Assault Wing of assorted gunships + additional squadrons --Numerous dropships, utility aircraft and special-purpose aircraft --1 armored or infantry regiment of variable size •Length: 2,520 ft (768 m) •Wingspan: 3,251 ft (991 m) •Height: 375 ft (114.5 m) •Powerplant: 4x banks of 20 T&F F65-PW-2000 pulse engines, 50x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 497 knots (572 mph, 920.5 km/h) •Service ceiling: classified

Armament •58x NNBF-8 Stratosphere heavy cruise missile VLSs •360x 21-34 inch VLS •16x twin-linked 83mm void-spaced gauss cannon turrets •60x Agent V AIM pods •5x Griffon-X Superheavy viatable-setting microwave field emitters •10x Basilisk-IV Superheavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description The largest and heaviest flying machine ever constructed by humans, by an incredible margin; the Umbra is as much a symbol of the seemingly-endless Alperian air-power as it is a weapon of war. The Umbras were constructed in response to Alperia's ever-increasing size and strength in its air force, even large navy ships and aircraft carriers were becoming outdated due to the pulse engine giving aircraft effectivley limitless loitering times (barring routine maintainence), in the place of the somewhat limited aircraft carriers, Alperia needed a battlefield-scale command and control platform and warning system that could act as a mobile maintence bay and munitions depot, yet also be able to keep up with their air force as a whole and be able to travel anywhere. Thus; the Umbra, named for its massive size literally being able to blot out the sun; the Umbra was created to fill a role as an airborne aircraft carrier, able to store, repair and rearm massine numbers of aircraft (even ones not stored internally) throughout heavy combat in addition to maintaining and transporting ground forces. The Umbra is a marvel of aeronautical engineering, incomportaing many new composites, engineering techniques, nanoalloys and zero-gee metallurgy, to create an aircraft far larger than any would have thought possible.

Underneath its massive wingspan is slung a maw-like hangar containing storage and mounting racks for aircraft when not deployed, automated rearming facilities and numerous fully-equiped sotrage bays equipped with all the machining and micro-production equipment to perform full repairs on even critically damaged combat and utility aircraft. The Hangar has 3 decks with elevators running between them, due to the precision offered by pulse engines and their VTOL capability, the hangar can be packed much more tightly than any normal airfield/hangar. The repair and rearming facilities allow the Umbra to loiter just outside a heavy combat zone, with aircraft either damaged by enemy fire or bingo on weapons able to freely land, get repaired (assuming the damage isn't too critican) or restrocked, and reengage in combat; signifigantly increasing Alperia's air-combat endurnace.

While designed to stay out of combat; the Umbra is nonetheless armed extremley heavy with the very best in Alperian ECW suites, countermeasures, point defense weapons, anti-air missiles and assored "flak" guns. The massive investment that is each individual Umbra means they had to be armed with defensive tech to make them all but indestrictible, able to negate even the most amassed anti-air fire. Even with all the defensive weapons, the Umbra is still able to perform stand-off line-breaking and ground bombardment though its array of cruise missiles. The Umbra has vertical silos in both the 21-34 inch models (one of Alperia's most standard VLS systems for a wide array of missiles and warheads) and the huge silos housing the massive Stratosphere heavy multi-purpose cruise missiles; new weapons of mostly classified ability, what is know is that they are ultrasonic-capable medium-range cruise missiles of titanic size, armed with advanced prototype warheads such as prototype fusion warheads, seismic devastators and other classified munitions.

P-111 Corona-class Classification: Aerial Escort Carrier General characteristics •Crew: 305 officers and enlisted (not including mission crew) + several advanced static intelligences •Capacity: --2 air combat groups of assorted Gunships --4 YYB-30 heavy defense drones --Can be outfitted with transport dropships and a ground-attack compliment •Length: 1,643 ft (500.7 m) •Wingspan: 1,556 ft (474.3 m) •Height: 253 ft (77.2 m) •Powerplant: 4x banks of 6 T&F F65-PW-2000 pulse engines, 24x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 507 knots (584 mph, 939 km/h) •Service ceiling: classified

Armament •2x GSAS-6/D 14mm rotary gauss guns in ball turrets •2x twin-linked 83mm void-spaced gauss cannon turrets •2x F-57 super-heavy high-powered laser cannons (one on each of the 83mm turrets) •47x tri-linked F-20b medium laser cannon turrets •2x 105mm void-spaced gauss cannon •104x Agent V AIM launchers •40x 21-34 inch vertical launch silos •2x Griffon-X Heavy variable-setting microwave emitters •6x Basilisk-IV Heavy directed-electromagnetic pulse emitters •[classified] automated [redacted] launch systems •[classified] superheavy [redacted] •[classified] AM/ADF-2 point-defense laser turrets

Description The 2nd of the P-series aircraft developed under "Project Umbra," the Corona-class was developed as a defensive and support escort, to be deployed in pairs (or greater) with each singular Umbra battlecarrier. The Corona is is many ways a smaller Umbra, as it has its own hangar, rearming and repair capability and some long-range missile launch capability, however the Corona also has a very large number of point defenses (some classified), and heavier anti-aircraft laser turrets, its 1st and foremost role is to keep its Umbra mothership safe from enemy aircraft and battery fire by providing a withering barrage of defensive fire and advanced ECW systems. The Corona also performs electronic warfare duties on the battlefield scale and can do the job of several E-2 Aegis by its self. The Corona-class also acts as a command nexus for UAVs and UCAVs, and is often loaded with unmanned aircraft instead of manned aircraft, as it contains the crew facilities and special equipment to maintain and operate squadrons of drones at peak effeciency.

P-118 Radiance-class Classification: Aerial Battleship General characteristics •Crew: 572 officers and enlisted + several advanced static intelligences •Capacity: --Several infantry platoons and pod-hangar space for up to 10 dropships (based on variant) •Length: 1,753 ft (534.3 m) •Wingspan: 895 ft (272.7 m) •Height: 432 ft (131 m) •Powerplant: 5x banks of 12 T&F F65-PW-2000 pulse engines, 85x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 434 knots (500 mph, 804 km/h) •Service ceiling: classified

Armament •26x twin-linked 83mm void-spaced gauss cannon turrets •8x X W/AA-200 Demolisher-pattern superheavy plasma cannon turrets •10x twin-linked W/AA-150 Deathbolt-pattern heavy plasma cannon turrets •8x F-200 ultra-heavy extreme-output plasma-based laser cannon turrets •6x 220mm void-spaced hypervelocity gauss cannons •50x tri-linked F-20b medium laser cannon turrets •140x 21-34 inch vertical launch silos •200x 48-inch vertical missile launchers •26x NNBF-8 Stratosphere heavy cruise missile VLSs •490x Agent V AIM launchers •5x Griffon-X superheavy variable-setting microwave emitters •6x Basilisk-IV superheavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description Nearly edging out the Umbra-class for sheer tonnage, the Radiance-class battleship is a firm and unstoppable symbol of sheer overpowering strength of Alperia's air force; just as the Umbra is a symbol of its utility and adaptability. Resembling a brutal, sleek, flying wedge studded with heavy weapons on its bottom hull; the Radiance's purpose is to be the leader of close-range assaults of heavily fortified enemy structures or cities, leading a lance of Eclipse and Halo warships deep into the enemy line. Designed for sweeping away even the heaviest resistance with its battery of superheavy plasma cannons capable of vaporizing entire city blocks with each shot and a massive array of secondary weapons capable of engaging and destroying almost any target with precision firepower. Its advanced targeting systems allow gunnery to hit a single enemy combatant in a crowd of civilians from several thousand feet in their air or devestate any counter-strike of enemy AAA or enemy aircraft, not that enemy aircraft are a problem with its escort of other warships and hordes of assault gunships like the Peregrine and Goshawk. The level of bombardment coming from an entire air assault lance would be capable of turning even the largest megacities into dust and craters in minutes if commands for complete free-fire were given.

Even with all its defensive systems miraculously disabled the Radiance is designed to withstand such an insane level of punishment that it could put a Warpian armored regiment to shame. Covered in advanced lathanium-derived plasma-treated nanoalloys, liquid-state armor matrices, crystaline soft-form shock absorbers and adaptive structural reinforcements; the Radiance's redundant armors, engines and electronic subsystems read out like the resources needed to construct an entire armored division and air-combat wing. As a frontline assault air warship, endurance is a key design feature, and many of the best Alperian defensive systems and cutting-edge armor designs were integrated into the blueprints (this is relativley true across all the aerial warships, but the assault ships are the "best" designed in that respect; the Radiance foremost), allowing it to take a beating betraying the normal fragility of non-Alperian aircraft and surpassing many naval or ground-based assets.

P-112 Eclipse-class Classification: Aerial Battlecruiser General characteristics •Crew: 327 officers and enlisted + several advanced static intelligences •Capacity: --2 YYB-30 heavy defense drones --Assorted point-defense UCAVs •Length: 979 ft (297 m) •Wingspan: 1,923.8 ft (586.4 m) •Height: 255 ft (77.7 m) •Powerplant: 2x banks of 14 T&F F65-PW-2000 pulse engines, 38x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 568 knots (654 mph, 1,052 km/h) •Service ceiling: classified

Armament •12x twin-linked 105mm void-spaced gauss cannon turrets •12x F-57 super-heavy high-powered laser cannons (one on each of the 105mm turrets) •4x XEW-1 shock cannon turrets •4x twin-linked W/AA-150 Deathbolt-pattern heavy plasma cannon turrets •3x F-200 ultra-heavy extreme-output plasma-based laser cannon turrets •6x 220mm void-spaced hypervelocity gauss cannons •43x A-74 Webspinner vertical missile launchers •206x 48-inch vertical missile launchers •22x NNBF-8 Stratosphere heavy cruise missile VLSs •240x Agent V AIM launchers •2x Griffon-IX Heavy variable-setting microwave emitters •2x Basilisk-III Heavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description Whereas the Umbra and Corona are designed as carriers and support craft, the Eclipse-class battlecruiser is all firepower, every inch of its frame is devoted to power generators, weapons turrets, munitions bays, cooling systems and missile tubes. The Eclipse-class is designed to operate ahead of the main Umbra fleet alongside the regular fighters and gunships, providing an apocalyptic barrage of heavy weapons fire to enemy ground forces. Armored with a several feet of advanced armors in some places, this flying battleship can take a beating that would destroy even a naval warship, and it has to...unlike a naval ship; catasthropic damage leads to a crash in aircraft, not a slow sinking; therefore the Eclipse is covered in redundant systems, sectioned safe-storage, automated damage control, emergency thrusters and of course; thick armor (the P-series craft all posess massive numbers of saftey systems, the Eclipse just has among the most for its size).

While there isn't much to say about the Eclipse other than the fact that it has a ludricous number of weapons, one can look at one of its weapons; the 4 XEW-1 shock cannons; advanced concussive/electrical-based energy emitters than can change a focus to fire "bolts" of energy along an electron stream at ground targets that explode in a flurry of lightning and kinetic shockwave, or be tuned for a high-spread shotgun-like blast used against aircraft. Just out of prototype-phase, the shock cannons are only found on the Eclipse and Prism-class aerial warships, primarily due to their vantage point being able to take maximum advantage of the weapon. The system has many similarities to a PEP emitter, but on a massive scale and possessing a unrivaled area-of-effect damage radius.

P-113 Aurora-class Classification: Aerial Missile Artillery Cruiser General characteristics •Crew: 147 officers and enlisted + several advanced static intelligences •Capacity: --Assorted point-denfense UCAVs •Length: 961 ft (293 m) •Wingspan: 1,837 ft (560.7 m) •Height: 193 ft (59 m) •Powerplant: 3x banks of 8 T&F F65-PW-2000 pulse engines, 40x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 512 knots (590 mph, 949 km/h) •Service ceiling: classified

Armament •6x F-200 ultra-heavy extreme-output plasma-based laser cannon turrets •106x NNBF-8 Stratosphere heavy cruise missile VLSs •1120x 21-34 inch VLS •555x 48-inch VLS •34x RRT-115 AGM pods •94x Agent V AIM pods •4x Basilisk-IV Heavy directed-electromagnetic pulse emitters •10x 8-round DRS-8c ASROC systems •30x SOM-AS mk. II designated anti-ship missile launchers •[classified] AM/ADF-2 point-defense laser turrets

Description The Aurora is much like the Eclipse-class battlcruiser, its a massive airborne warship designated in its entirety for offensive firepower, however; unlike the Eclipse which is designed for direct-fire assaults on the front-line; the Aurora is designed to hang back with the rest of the fleet unleasing an endless stream of devestating cruise missiles and assorted long-range ballistic weapons. Resembling a 4-winged cigar with a v-shaped bottom, every inch of the Aurora's hull is covered in vertial launch tubes, missile pods or point defense systems. With a similar role to an arsenal ship in oceanic navies, the Aurora is not designed for direct conflict but still posseses a number of point-defense weapons and some of the most advanced targeting computers ever developed, using incredible amounts of data from the IAWNCL layered and picked apart by supercomputers and expertly-trained computer technicians to optimize missile flightpaths for ultimate effectiveness. The Aurora has the missile batteries to engage any target, from enemy aircraft, to tanks, to fortified bunkers, to submarines.

Despite a miniscule service record, the Auroras have already gained an infamous reputation among enemy forces (primarily rebelous city-states Alperia intervenes in) for being a force of nature that cannot be stopped, its long-range artillery has often left entire battalions blown into a crater before they even know what happened and the craft are often kept just inside visual range during "negotiations" to assure enemy cooperation.

P-116 Prism-class Classification: Aerial Exotic Weapons Cruiser General characteristics •Crew: 241 officers and enlisted + several advanced static intelligences •Capacity: --2 YYB-30 heavy defense drones •Length: 861 ft (262.4 m) •Wingspan: 593.7 ft (181 m) •Height: 358 ft (109 m) •Powerplant: 4x banks of 8 T&F F65-PW-2000 pulse engines, 21x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 431 knots (497 mph, 800 km/h) •Service ceiling: classified

Armament •1x Coaxial Arc Cannon •6x twin-linked W/AA-150 Deathbolt-pattern heavy plasma cannon turrets •3x W/AA-200 Demolisher-pattern superheavy plasma cannon turrets •21x twin-linked F-20b medium laser cannon turrets •162x Agent V AIM launchers •1x Griffon-IX Heavy variable-setting microwave emitter •1x Basilisk-III Heavy directed-electromagnetic pulse emitter •[classified] AM/ADF-2 point-defense laser turrets

Description Little more than a flying cannon attached to a flying reactor, the entire design of the Prisim-class is constructed around the massive barrel and charging mechanisms for the Shock Cannon. While massive, the ship is mostly hollow and consists of a tapered but bulging rear section containing the main reactors and secondary power systems along with most of the heavy plasma cannons, missile pods and the two shock cannon turrets connected to a massive skeletal barrel ringed with gauss coils, lasers, electrified arcs and other charging mechanisms. At the top of the "joint" between the reactor section and the cannon section juts up a short fin which the bridge is mounted on, kept safe and heavily shielded from the output of the Arc Cannon.

The Arc Cannon or "Nova Gun"; offically the "X-0 High-Speed Exotic Plasticized Mass Charging and Projection Cannon," the Arc Cannon is offically the most powerful singular non-orbital weapon in the Alperian arsenal and is, technically; capable of higher overall energy output than even a singular O8 Seraphim weapons platform; which it all condenses into a single shot, rather than spaces out over a several second beam. The weapon gets its name for its highly visible multi-stage charging mechanism; first a large "torpedo" of layered aerogels, plastics, Terrazide gas pockets and assorted semi-solid chemicals is loaded into the central 1st stage charging chamber where the first player of plastic is lazed with the right wavelength and frequency to bypass its aerogel insulator, while the plasma is kept contained via magentic fields. The lazing procedure is repeated by the next massive array of lasers to instantly ionize and charge each layer of the torpedo until the core layer is all that remains. The final stage is where the weapon gets its name; the core is now exposed to massive amounts of electrical energy via an array of 8 massive arc generators, this electricity charges the pockets of Terrazide gas and other chemicals inside the plastic torpedo until it expodes with massive force, turing its self inside out while being contained within extremley strong magnetic forces. The gauss coils then exert a huge amount of pressure until the now-amorphous blob of pseudo-stable plasma reaches a state of active metastability through creation of its own magnetic field. This entire time the ball is continually charged with more high-powered lasers and bolts from the arc generators until the ball approaces the internal tempature of an yellow star, the amount of energy needed to do this is utterly incomprehensible and the end result is in-effect a self contained miniature sun ready to go supernova.

Launched via another series of magnetic coils, this miniature sun has theroretically limitless range and could possibly break gravitational pull and go flying off into space, the cannon is therefore always aimed at the ground, where upon impact it will "bounce" as its magnetic field collapses and it becomes a "red giant" before going supernova after traveling a few hundred more meters. Needless to say...nothing near ground zero will remain, anything present will simply cease to exist. At full power (IE, firing a full-sized torpedo) the weapon will utterly annihilate everything within several miles and produce cataclysmic damage for miles further, leaving a nice spherical crater surrounded by nothing but scorched earth and ash wastes. The release of electromagnetic energy, radiation and heat will disable any electronics (even heavily hardened ones), cause irreperable damage to even the most hardened pieces of equipment and can in some outlying areas leave ash-statues of anything organic (such as humans or forests, anything with high water-content) inside the blast radius.

Due to the sheer overkill of this weapon, the Prism-class possesses a small battery of powerful plasma weapons just in-case the need to vaporize and entire section of the earth is unnecessary. The Prism is fairly lightly armored and moderatley slow, and it therefore spends nearly all its time at the rear of a fleet, lobbing bolts of plasma into the distance, and is usually provided a drone escort consisting of specifically designed drones that can resists huge electromagnetic outputs. It should be noted that the Arc Cannon's firing procedure cannot be interrupted once started, as part of a safety feature to prevent a catastrophic overload, therefore; once the charging sequence has been iniated, somebody, somewhere is going to have a very bad day.

P-117 Halo-class Classification: Aerial Assault Cruiser General characteristics •Crew: 212 officers and enlisted + several advanced static intelligences •Capacity: --1 small squadron of gunships --8 external hull-mounts for point-defense UCAVs •Length: 630 ft (195 m) •Wingspan: 1,032 ft (314.5 m) •Height: 143 ft (43.6 m) •Powerplant: 6x banks of 3 T&F F65-PW-2000 pulse engines, 32x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 610 knots (702 mph, 1,129 km/h) •Service ceiling: classified

Armament •8x twin-linked 105mm void-spaced gauss cannon turrets •8x F-57 super-heavy high-powered laser cannons (one on each of the 105mm turrets) •7x SV-164 Sonic cannons •1x XEW-1 shock cannon turret •38x tri-linked F-20b medium laser cannon turrets •2x F-200 ultra-heavy extreme-output plasma-based laser cannon turrets •80x 21-34 inch vertical launch silos •80x 48-inch vertical missile launchers •5x NNBF-8 Stratosphere heavy cruise missile VLSs •170x Agent V AIM launchers •1x Griffon-IX Heavy variable-setting microwave emitters •2x Basilisk-III Heavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description As the Corona is the escort counterpart to the Umbra, the Halo-class cruiser is the lighter counterpart to the Eclipse battlecruiser, and has many of the same duties. As with the Eclipse the Halo is a flying block of armor and weaponry, designed to keep the Eclipse and Radiance-classes safe and provide a role in direct fire artillery and ground-assault backup. Unlike the Eclipse however the Halo possess a very small hangar for roughtly 10 to 15 gunships (depending on class), allowing it to put up a fighter screen for the defense of the Eclipse-led aerial assault squadron. The only setting the weaponry of the Halo apart from the Eclipse-class is that the Halo possesses a set of SV-164 sonic cannons, upscaled versions of the Thundershock assault gun's main weapon, it has similar properties, only on a far larger and more powerful scale.

P-114/P-115 Dawn & Dusk-classes Classification: Aerial Advanced Support Frigates General characteristics •Crew: 60 officers and enlisted + several advanced static intelligences •Length: 476 ft (145 m) •Wingspan: 285.4 ft (87 m) •Height: 216 ft (65.8 m) •Powerplant: 4x banks of 4 T&F F65-PW-2000 pulse engines, 13x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 568 knots (654 mph, 1,052 km/h) •Service ceiling: classified

Armament •27x twin-linked F-20b medium laser cannon turrets •16x A-74 Webspinner vertical missile launchers •44x Agent V AIM launchers •2x Basilisk-III Heavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description The Dusk and Dawn classes of aerial warship are among the most dangerous of the P-series depite having extremley reduced armaments, this is not because of its firepower but because of what the pair of them can do for an air-fleet. While nearly-identical, the two classes have a completley different function and internal mechanics; the only similarity being a pair of phase-prisim hologram networks and emitters of unmatched weight and size that can create incredibly large volumetric displays. These huge devices take up most of the internal spaces of the Dusk and Dawn, constituting signifigant power draw and while they are running at full-capacity leave the ship unable to power all its weaponry.

The Dusk-class is the stealthier of the twin-ships, its secondary-system is an array of advanced stealth suits, radiological mimicry devices, thermal compensators and LiqBOS nozzels. The Dusk's purpose is to shroud the core of its fleet from scanners; using its hologram projects to put up an artifical screen of mimiced clouds and sky which its fleet can hide behind (or rather the important parts), the radiation emitters, EW countermeasures and thermal compensators to scramble enemy RADAR and other sensors via destructive interference and negative or false returns, the LiqBOS to help mask any thermal emissions in the surrounding area and a coordination system to create useful flightpath data to miniamlize suspicion for non-cloaked craft. Ultimately the Dusk-class allows even a massive air-fleet to approach an enemy line unnoticed until its already too late. Unfortunatley, the hologram emitters and mimic-systems become useless once combat starts as they can't even come close to hiding a fully-powered fleet, retreating outside of visual range or shrouding its self and hiding behind the rest of the fleet.

The counterpart to the Dusk-class, the Dawn-class performs the opposite role of its sister-ship, instead creating an artifical image of a secondary air-fleet with positional data copied over from the IAWNCL. While the visual mimic is a large part of the Dawn's function, its not the only part. Much like the Dusk-class, the Dawn posses several secondary systems, in this case; a fleet of small UAVs that deliberately create excess radiological, thermal and radar (some using a specially-engineered radar-reflective "chaff") signatures to simulate the cross-sections of the ships in the fleet, hiding inside their holograms at key locations to give the full impression of a second fleet. The Dawn often creates a false fleet while the Dusk hides the real one, since an adequately large fleet will rase suspicion even with the Dusk's systems running at full capacity, so giving them a ghost fleet may tip the enemy off to an attack, but atleast it will have them shooting at imaginary airships. Unlike the Dusk, which often retreats to the rear-line once combat actually starts and becomes mostly useless (it might de directed to help cloak wounded or retreating aircraft) the Dawn often starts really using its abilities, creating wraith-squadrons of gunships for SAM sites to fire at, forcing enemy retreat from a sector with a fictional or augmented force size, and generally putting false blips all over enemy maps, forcing them to waste precious ammunition and time chasing ghosts.

P-119 Mirage-class Classification: Aerial Steath Frigate General characteristics •Crew: 52 officers and enlisted + several advanced static intelligences •Capacity: --3 platoons of armored infantry and 4 Plover dropships •Length: 464 ft (141.4 m) •Wingspan: 401 ft (122 m) •Height: 130 ft (39.6 m) •Powerplant: 2x banks of 4 T&F F65-PW-2000 pulse engines, 9x AeroTech CWAS-55-U7 pulse engines

Performance •Maximum speed: 570 knots (656 mph, 1,055 km/h) •Service ceiling: classified

Armament •6x 153mm void-spaced gauss cannon turrets •8x tri-linked F-20b medium laser cannon turrets •1x twin-linked W/AA-150 Deathbolt-pattern heavy plasma cannon turret •20x GSAS-6/D 14mm rotary gauss guns in ball turrets •50x A-74 Webspinner vertical missile launchers •12x 48-inch vertical missile launchers •80x Agent V AIM launchers •2x Basilisk-III Heavy directed-electromagnetic pulse emitters •[classified] AM/ADF-2 point-defense laser turrets

Description The Mirage is an oddity, the P-series areial warships are designed to operate as a group, either as a massive line-breaking fleet or atleast with a heavy escort guard of gunships and dropships; the Mirage however is designed to operate alone in a strategic capacity to supplement special operations action or disabling manuvers from Breaker shock troops.

The smallest of the P-series, only slightly smaller than the Dawn and Dusk classes in terms of tonnage and length; the Mirage is covered in the best stealth technology Alperia possesses, many drawn of prototype Verdun technologies enhanced by dedicated Alperian engineering. The Mirage is promised to be the quietest and least visible aircraft in deployment with any airforce anywhere, even bypassing Alperia's own Talon III fighter despite a size rivaling many nation's naval cruisers. For obvious reasons this stealth is put to use dropping large special operations forces behind enemy lines and acting as a mobile headquarters for rear-echelon military action, the armament of the Mirage also allows it to act as direct or ranged fire support in dire situations but its still pirmarily designed for staying out of combat and loitering near the deployment zone for rapid deployment of extraction dropships.

Utility Aircraft
UC-27B Solar Classification: Ultra-capacity Strategic Airlifter General characteristics •Crew: 2 pilots, 1 class-F SI •Capacity: 3,800 armored infantry w/ payload racks •Payload: 5,900,000 lb of cargo •Length: 550 ft (167.6 m) •Wingspan: 607.5 ft (185.2 m) •Height: 77.2 ft (23.5 m) •Powerplant: 20× T&F F117-PW-100 pulse engines, 4x T&F F65-PW-2000 pulse engines

Performance •Maximum speed: 460 knots (530 mph, 850 km/h) •Range: unlimited •Service ceiling: unlimited

Advanced Avionics •Long range radar warning receiver •Numerous advanced landing and defensive systems

C-145E Taskmaster Classification: Strategic/Tactical Airlifter General characteristics •Crew: 2 pilots, 1 class-F SI •Capacity: 120 armored infantry or 40 litter and 58 ambulatory patients •Payload: 520,000 lb of cargo •Length: 182 ft (55.4 m) •Wingspan: 179.8 ft (54.8 m) •Height: 55.1 ft (16.8 m) •Empty weight: 282,500 lb (128,100 kg) •Powerplant: 4× T&F F117-PW-100 pulse engines •Fuel source: AMI-8TW-2847/A-6 miniaturized fusion reactor

Performance •Maximum speed: 750 knots (863 mph, 1,389 km/h) •Range: unlimited •Service ceiling: unlimited but the craft is not rated for pressure above 47,000 ft

Advanced Avionics •Long range radar warning receiver •Numerous advanced landing and defensive electronics

CQV-13 Harbinger Classification: Unmanned, fully-autonomous 2nd-line medium-capacity transport Height: 18.6 feet (21.2 feet with landing claws extended) Length: 99.6 feet Wingspan: 84.5 feet Top speed: 668 mph Locomotion: 2x AA I-9 omnidirectional pulse engines, 4x AA I-6 pitch-thrust pulse engines Capacity: 100,000 lbs cargo Power source: Miniaturized fusion reactor Armament: N/A Description: Little more than a flat, flying square with a quartet of small wings; the actual fuselage is only a few feet thick with the engines and landing struts hanging from the edges. Designed strictly for a support role, the entire aircraft is a lift surface allowing the small aircraft to carry an extremely disproportionate weight in cargo containers which are connected to the bottom of the fuselage between the two landing struts. Said cargo containers are standard-use containers and the magnetic/GJSSC-compatible grapples can carry anything from individual ammunition drums to oversized shipping containers. Due to the lack of an actual fuselage the aircraft can’t carry infantry or personnel unless they are in specialized, pressurized containers built for that purpose; also due to this when carrying cargo the Harbinger loses its aerodynamics and it noticeably slows down, as such; the Harbinger is mostly saved for short jaunts transporting supplies between mobile command bases and forward outposts rather than long-distance strategic hauling. The unmanned nature and sheer hauling capacity makes the Harbinger ideal for this purpose, however it is advised they are kept away from combat if possible due to their fragility and lack of armament.

Specialized Aircraft
U-79 Phantom Class: High-altitude hypersonic delivery craft General characteristics •Crew: 3: 2 pilots, 1 loadmaster •Capacity: 10 HAAIV-SIV2/Mk. IIs (20 infantry) or 10 “Bladegrass” support pods or any combination of the two or •Payload: N/A, designed only to carry the pods or seated infantry •Length: 146 ft (44.5 m) •Width: 87 ft (26.5 m) (uses lifting-body to generate lift, no wings) •Height: 40 ft (12.1 m) •Powerplant: scramjet-augmented pulse detonation w/ pulse-thrusters for orbital travel

Performance •Maximum speed: classified (hypersonic) •Range: classified •Service ceiling: classified (capable of fully-exo-orbital travel)

Advanced Avionics •Classified

E-2 Aegis Classification: Electronic warfare, AWACS and battle management aircraft General characteristics •Crew: 10 ---Flight Crew: 2 ---Operations Crew: 8 (can accommodate up to 20 depending on ops) ---3 A-class Artificial Intelligence •Length: 142 ft (37.2 m) •Wingspan: 100 ft (30.48 m) •Height: 41 ft (12.5 m) •Powerplant: 4x T&F B14-PW-76 pulse engines

Performance •Maximum speed: 680 knots (782.5 mph, 1,259.4 km/h •Service ceiling: unlimited but the craft is not rated for pressure above 46,000 ft

Armament •Griffon-IV Heavy directed-microwave weapon •Basilisk-II Heavy directed-electromagnetic pulse weapon •3x ABHCLW-4 high-output lasers in independent turrets

Advanced Avionics •The E-2 is practically a flying box of electronics, acting as a signal hardener and security bounce for IAWNCL, command and control platform, signal jammer, early-warning RADAR, reconnaissance, battlefield observer, EMP/Microwave weapon and capable of performing hundreds of other electronic warfare duties.

Other utility, electronic warfare and support craft fill out the Alperian air forces.

Specialized Vehicles
'''HAAIV-SIV/Mk. 2 (High Altitude Aerial Insertion Vehicle-Shock Infantry Variant)''' Classification: Infantry droppod Capacity: 2 armored infantry & all needed weapons and supplies Length: 2.7 meters Width: 2.5 meters Height: 5.1 meters Equipment: survival equipment & 15 days consumables Speed: Freefall Description: An offshoot of the now defunct program to create a space-borne infantry dispersal system, the HAAIV is a U-61 launched 2-man infantry pod. While the exact system is classified, the kinetic absorber is a high tech system using rapidly hardening electrostatic gel that hardens when an electric current is run through it. The HAAIV can be launched only from the U-61 aircraft, but delivers 2 infantry right into the heart of enemy concentrations without major threat of AA fire, wreaking havoc and sowing confusion if vital points of the enemy force are hit. This allows a single aircraft to deliver a large 20-man squad, or a few to drop whole platoons of well-armed and armored PCAS-equipped infantry. Currently the PCAS is required for a safe landing, and even so with a small chance of damage on impact. The system is designed mainly to hit heavily entrenched enemy forces right in a weak spot by simply bypassing the defenses, it can also be used to clear a landing zone for more conventionally transported infantry. The pod is reusable after certain plates and the gel is replaced.

HAAIV-RWSV ”Bladegrass” Support Pod Classification: Experimental support droppod Payload: ---dual 40mm chaingun or ---125mm AT cannon or ---Missile artillery system or ---Archer AA system or ---supply drop; can be loaded with almost any needed object of proper size Description: The Bladegrass is an evolution of the HAAIV system designed it deliver not infantry; but a heavy fire support weapon on-demand. The Bladegrass is a modified HAAIV pod that contains a heavy weapon and its ammunition, the pod is launched to earth by the U-61, and upon impact unfolds and connects to a remote human operator who ordered the launch, the Bladegrass is then remotely operated like a turret and can unleash a withering barrage. The Bladegrass was designed mainly to showcase the advantages of an on-demand fire support option to bolster the already impressive automated Alperian military force. Currently the system is designed only to provide instant fortification and heavy-support to HAAIV-launched shock teams, however; it may soon become a large staple of Alperian military tactics. As with the HAAUV, the Bladegrass system is reusable.

Alperian Naval Warships
Borealis-class (3 produced, the ANS Borealis, ANS Silence, ANS Justice, project finished) •Classification: Supercarrier and amphibious assault/fleet headquarters •Crew: 2,400+ •Displacement: lol •Powerplant: 1 AP4 nuclear fusion reactor, 1 backup AP1 nuclear fusion reactor •Propulsion: 8 screw propellers •Maximum speed: 34 knots •Range: unlimited •Hull Length: 688m (2257.2ft) •Deck Length: 702m (2303.1ft) •Beam: 121m (397.4ft) •Height: 60m (196.8ft) •Armament: --41x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage --18x Fathom-class surface-to-surface guided missile launchers (3 missiles per launcher) --8x 350mm surface bombardment artillery rail-cannons firing kinetic munitions •Carrying capacity: --over 280 fighter-craft or a mix of fighters, bombers, dropships, gunships, some transport aircraft and antisubmarine warfare craft + additional UAV/UCAVs --an additional mechanized battalion or mechanized infantry battalion and needed amphibious transports --Has a sub bay located at the bottom of the hull, capable of maintaining most smaller Alperian submarines.

Troy-class (5 constructed, project completed) •Classification: Aircraft carrier •Crew: 1,060 •Displacement: 102,500 metric tons •Powerplant: 1 AP3 nuclear fusion reactor, 1 backup AP1 nuclear fusion reactor •Propulsion: 4 screw propellers •Maximum speed: 36 knots •Range: unlimited •Length: 333m (1092ft) •Beam: 41m (134m) •Armament: --20x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage --6x Fathom-class surface-to-surface guided missile launchers (3 missiles per launcher) •Carrying capacity: --Up to 90 fighters, gunships, dropships, and anti-submarine warfare vehicles + additional UAV/UCAVs

Devastator-class (3 constructed, ANS Devastator, ANS Taybor, ANS Hammer, project on indefinite hold) •Classification: Advanced weapons artillery ship •Crew: 320 •Displacement: 64,800 tons (full load) •Powerplant: 4 AP4 nuclear fusion reactor, 1 backup AP1 nuclear fusion reactor •Propulsion: 8 MHD propulsors •Maximum speed: 46 knots •Range: unlimited •Length: 293m (961ft) •Maximum beam: 37m (121ft) •Draft: 12m (39ft) maximum •Armament: --4 W/AA-200 “Demolisher” plasma artillery guns (works like the Prome’s but on a massive scale) --6x dual 200mm Mk. 45 void-spaced gauss cannon turrets firing kinetic ammunition --25x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage --19x Fathom-class surface-to-surface guided missile launchers (3 missiles per launcher) --2x Basilisk-IV NNDEMP weapons --Anti-submarine weaponry --Advanced EW suites •Carrying capacity: --10 Hawk-IV5 UCAVs •Additional: The ship’s sleek design, advanced construction, propulsion, Tumblehome hull, and other features make the ship as silent as a small submarine and give it the radar signature of a fishing boat rather than the Iowa-class battleship sized vessel that it is. The Habakkuk’s hull and superstructure are also constructed with a covering of the chromatophore-based organic optical camouflage, allowing the ships to become virtually invisible to the naked eye.

Haymaker-class •Classification: Arsenal ship •Crew: N/A •Powerplant: 2 AP1 nuclear fusion reactors •Propulsion: 6 MHD propulsors •Maximum speed: 42 knots •Range: unlimited •Hull Length: 222.8 m (731 ft) •Beam: 98 m (320 ft) •Draft: 9 m (30 ft) •Armament: --60x Arrow-II(h) SAM launchers (in 3 cylindrical, 20-tube pop-up launchers) --680x 21-34 inch VLS --110x 48-inch VLS --30x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage •Additional: The Haymaker-class is a titanic, broad trimaran and amounts to little more than a giant floating field of VLS tubes. It is the first fully-automated Alperian warship and therefore has no crew or superstructure aside from a few sensor towers and balancing structures. The extremely minimal waterline and lack of a superstructure combined with stealth features and advanced electronic countermeasures make targeting the ship very difficult. Due to their nature as floating artillery batteries the ships are often far-removed from combat but still have a powerful point-defense system for protection against counter-battery fire.

Normandy-class •Classification: Multi-mission guided missile cruiser •Crew: 100 officers and enlisted •Displacement: 17,230 tons •Powerplant: AP3 nuclear fusion reactor •Propulsion: 4 MHD propulsors •Maximum speed: 60 knots •Range: unlimited •Hull Length: 180 m (600 ft) •Beam: 24.6 m (80.7 ft) •Draft: 8.4 m (27.6 ft) •Armament: --134x 21-34 inch VLS --104x Arrow-II(h) SAM launchers (in 4 cylindrical, 26-tube pop-up launchers) --2x 120mm void-spaced hypervelocity gauss cannons --1x 55mm void-spaced gauss cannon --4x 25mm GSAS-15/N rotary gauss cannons --4x AII-303H rotary gauss guns --10x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage •Carrying capacity: --4 Hawk-IV5 UCAVs --2 Q/AH-64 Raider or JAHSD-13 Raven or AV-84 Peregrine aircraft --Room for storage and preparation-space of 20 suits of PCAS-variant armor

Mechanis-class •Classification: Anti-air/submarine destroyer •Crew: N/A •Displacement: 9,100 tons •Powerplant: 2 AP2 nuclear fusion reactors •Propulsion: 2 Wesson “Grutreller” pumpjets, 2 MHD propulsors •Maximum speed: 60 knots •Range: unlimited •Hull Length: 123 m (405 ft) •Beam: 13 m (43 ft) •Draft: 8 m (26 ft) •Armament: --10x 21-34 inch VLS --320x Arrow-II(h) SAM launchers (in 4 4-cell (20 tubes per cell), angled pop-up launchers) --4x 8-round DRS-8b ASROC (anti-submarine rocket) systems --18x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage --6x 25mm GSAS-15/N rotary gauss cannons --2x Griffon-IV heavy microwave weapons --2x Basilisk-III heavy NNDEMP weapons •Carrying capacity: --6 Hawk-IV5 UCAVs •Additional: The second automated warship in the Alperian navy; the Mechanis-class destroyer appears to have a very misplaced classification due to its small size. While small, the Mechanis-class still is well into the tonnage of a destroyer, due to its dense armor and completely-packed interior; filled with missile launchers, reloading systems, reactors and powerful directed energy weapons. Direct-energy microwave weapons are not common on Alperian warships except as PD because they tend to interfere with crew performance due to the lack of heavy shielding, the Mechanis; being automated has plenty of excess room for shielding and needed countermeasures. Much like the Haymaker-class arsenal ship; the Mechanis-class has a nearly-nonexistant superstructure (but maintains the conventional tumblehome hull); increasing the fields of fire for its plentiful anti-air and point-defense systems.

Garvon-class •Classification: Frigate (with extensive land-attack capability) •Crew: 35 core crew, w/ room for 40 additional mission crew + infantry •Displacement: 5,990 tons •Powerplant: AP2 nuclear fusion reactor •Propulsion: 5 Wesson “Grutreller” pumpjets •Maximum speed: 63 knots •Range: unlimited •Hull Length: 139.5 m (458 ft) •Beam: 34.7 m (114 ft) •Draft: 20 ft (6 m) •Armament: --40x 21-34 inch VLS --1x 105mm void-spaced gauss cannon --4x 25mm GSAS-15/N rotary gauss cannons --2x AII-303H rotary gauss guns --4x AM/ADF-2 laser turrets, providing complete anti-missile and fighter coverage --40x Arrow-II(h) SAM launchers (in 2 cylindrical, 20-tube pop-up launchers) •Carrying capacity: --2 Hawk-IV5 UCAVs --Storage room and preparation-space for 80 suits of PCAS-variant armor --Storage for several lanes of armored vehicles --2 Q/AH-64 Raider or JAHSD-13 Raven or AV-84 Peregrine aircraft Or --1 A/BV-60 Kestrel or JAHSD-11 Sparrow •Additional: While the submarine may be the focus of the Alperian navy; it still requires cheaper utility warships to perform non-direct combat roles or round-out its combat fleets. The Garvon-class was developed to fill this need; a highly capable warship for its size, with decent firepower, high capacity for aircraft and land-forces and exceptional speed (all due to a trimaran design). The Garvon was designed with peacekeeping and patrolling in mind.

'''Mako-class '''•Classification: Attack submarine •Crew: 41 enlisted and officers •Displacement: 8,220 tons •Powerplant: 3 AP1 nuclear fusion reactors •Propulsion: 4 MHD propulsors •Maximum submerged speed: 62 knots •Range: unlimited •Test depth: 1,650 m •Length: 97 m (323 ft) •Beam: 11.3 m (37 ft) •Draft: 10 m (33 ft) •Armament: --4x forward-facing 14-inch gauss cannons firing self-guided supercavitating slugs --2x backward-facing 14-inch gauss cannons --16x 21-34 inch VLS --AED-C concussive/electrical aquatic active defense shockwave

Thresher-class •Classification: Attack submarine •Crew: 57 enlisted and officers •Displacement: 9,300 tons •Powerplant: 2 AP2 nuclear fusion reactors •Propulsion: 4 MHD propulsors •Maximum submerged speed: 59 knots •Range: unlimited •Test depth: 1,650 m •Length: 115 m (377 ft) •Beam: 12 m (39.3 ft) •Draft: 13 m (43 ft) •Armament: --4x forward-facing 14-inch gauss cannons --2x forward-facing 20-inch gauss cannons --24x 21-34 inch VLS --AED-C concussive/electrical aquatic active defense shockwave •Carrying capacity: --Bay and deployment airlock for up to 20 PCAS-series armored infantry

Hammerhead-class •Classification: Guided missile/drone controller submarine •Crew: 80 enlisted and officers •Displacement: 31,600 tons •Powerplant: 2 AP2 nuclear fusion reactors •Propulsion: 6 MDH propulsors •Maximum submerged speed: 46 knots •Range: unlimited •Test depth: 1,000 m •Length: 175 m (574 ft 2 in) •Beam: 23 m (75 ft 6 in) •Draft: 12 m (39 ft 4 in) •Armament: --1x Arrow-II(h) SAM system (20-tube popup) --170x 21-34 inch VLS (often armed with Fathom-II hypersonic cruise missiles) --AED-C concussive/electrical aquatic active defense shockwave •Carrying capacity: --The missile tubes and various ports on the Hammerhead can deploy a huge array of drones, from airborne UCAVs to what amount to little more than intelligent torpedoes.

Whitetip-class •Classification: Cruise missile submarine •Crew: 60 enlisted and officers •Displacement: 18,200 tons •Powerplant: 2 AP2 nuclear fusion reactors •Propulsion: 6 MHD propulsors •Maximum submerged speed: 51 knots •Range: unlimited •Test depth: 1,200 m •Length: 154.0 m (505.2 ft) •Beam: 18.2 m (60 ft) •Draft: 9.0 m (29.5 ft) •Armament: --4x forward-facing 14-inch gauss cannons --1x Arrow-II(h) SAM system (20-tube popup) --60x 21-34 inch VLS --2/2x 26-inch forward/backward-facing launch tubes --AED-C concussive/electrical aquatic active defense shockwave •Carrying capacity: --Bay and deployment airlock for up to 22 PCAS-series armored infantry

Most Alperian naval warships are very fast and agile, equipped with stealth systems, tumblehome hulls; focusing on guided missiles systems, advanced electronic warfare capability and defenses and long-range gauss weapons to beat an opposing fleet into submission before they can even get within range. Alperian submarines are the epitome of stealth and speed, and are the main focus of Alperian naval warfare. I omitted amphibious warfare vessels due to their somewhat inconsequential nature in-combat; however Alperia still maintains a varied fleet of them for the Breaker corps.